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Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 793 |
1 files changed, 793 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h new file mode 100644 index 000000000..96e7df6b6 --- /dev/null +++ b/src/video_core/shader/shader_ir.h @@ -0,0 +1,793 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <cstring> +#include <map> +#include <set> +#include <string> +#include <tuple> +#include <variant> +#include <vector> + +#include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/engines/shader_header.h" + +namespace VideoCommon::Shader { + +class OperationNode; +class ConditionalNode; +class GprNode; +class ImmediateNode; +class InternalFlagNode; +class PredicateNode; +class AbufNode; ///< Attribute buffer +class CbufNode; ///< Constant buffer +class LmemNode; ///< Local memory +class GmemNode; ///< Global memory +class CommentNode; + +using ProgramCode = std::vector<u64>; + +using NodeData = + std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode, + PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>; +using Node = const NodeData*; +using Node4 = std::array<Node, 4>; +using BasicBlock = std::vector<Node>; + +constexpr u32 MAX_PROGRAM_LENGTH = 0x1000; + +enum class OperationCode { + Assign, /// (float& dest, float src) -> void + + Select, /// (MetaArithmetic, bool pred, float a, float b) -> float + + FAdd, /// (MetaArithmetic, float a, float b) -> float + FMul, /// (MetaArithmetic, float a, float b) -> float + FDiv, /// (MetaArithmetic, float a, float b) -> float + FFma, /// (MetaArithmetic, float a, float b, float c) -> float + FNegate, /// (MetaArithmetic, float a) -> float + FAbsolute, /// (MetaArithmetic, float a) -> float + FClamp, /// (MetaArithmetic, float value, float min, float max) -> float + FMin, /// (MetaArithmetic, float a, float b) -> float + FMax, /// (MetaArithmetic, float a, float b) -> float + FCos, /// (MetaArithmetic, float a) -> float + FSin, /// (MetaArithmetic, float a) -> float + FExp2, /// (MetaArithmetic, float a) -> float + FLog2, /// (MetaArithmetic, float a) -> float + FInverseSqrt, /// (MetaArithmetic, float a) -> float + FSqrt, /// (MetaArithmetic, float a) -> float + FRoundEven, /// (MetaArithmetic, float a) -> float + FFloor, /// (MetaArithmetic, float a) -> float + FCeil, /// (MetaArithmetic, float a) -> float + FTrunc, /// (MetaArithmetic, float a) -> float + FCastInteger, /// (MetaArithmetic, int a) -> float + FCastUInteger, /// (MetaArithmetic, uint a) -> float + + IAdd, /// (MetaArithmetic, int a, int b) -> int + IMul, /// (MetaArithmetic, int a, int b) -> int + IDiv, /// (MetaArithmetic, int a, int b) -> int + INegate, /// (MetaArithmetic, int a) -> int + IAbsolute, /// (MetaArithmetic, int a) -> int + IMin, /// (MetaArithmetic, int a, int b) -> int + IMax, /// (MetaArithmetic, int a, int b) -> int + ICastFloat, /// (MetaArithmetic, float a) -> int + ICastUnsigned, /// (MetaArithmetic, uint a) -> int + ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int + ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int + IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int + IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int + IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int + IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int + IBitwiseNot, /// (MetaArithmetic, int a) -> int + IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int + IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int + IBitCount, /// (MetaArithmetic, int) -> int + + UAdd, /// (MetaArithmetic, uint a, uint b) -> uint + UMul, /// (MetaArithmetic, uint a, uint b) -> uint + UDiv, /// (MetaArithmetic, uint a, uint b) -> uint + UMin, /// (MetaArithmetic, uint a, uint b) -> uint + UMax, /// (MetaArithmetic, uint a, uint b) -> uint + UCastFloat, /// (MetaArithmetic, float a) -> uint + UCastSigned, /// (MetaArithmetic, int a) -> uint + ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint + ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint + UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint + UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint + UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint + UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint + UBitwiseNot, /// (MetaArithmetic, uint a) -> uint + UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint + UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint + UBitCount, /// (MetaArithmetic, uint) -> uint + + HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 + HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 + HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2 + HAbsolute, /// (f16vec2 a) -> f16vec2 + HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2 + HMergeF32, /// (f16vec2 src) -> float + HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2 + HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2 + HPack2, /// (float a, float b) -> f16vec2 + + LogicalAssign, /// (bool& dst, bool src) -> void + LogicalAnd, /// (bool a, bool b) -> bool + LogicalOr, /// (bool a, bool b) -> bool + LogicalXor, /// (bool a, bool b) -> bool + LogicalNegate, /// (bool a) -> bool + LogicalPick2, /// (bool2 pair, uint index) -> bool + LogicalAll2, /// (bool2 a) -> bool + LogicalAny2, /// (bool2 a) -> bool + + LogicalFLessThan, /// (float a, float b) -> bool + LogicalFEqual, /// (float a, float b) -> bool + LogicalFLessEqual, /// (float a, float b) -> bool + LogicalFGreaterThan, /// (float a, float b) -> bool + LogicalFNotEqual, /// (float a, float b) -> bool + LogicalFGreaterEqual, /// (float a, float b) -> bool + LogicalFIsNan, /// (float a) -> bool + + LogicalILessThan, /// (int a, int b) -> bool + LogicalIEqual, /// (int a, int b) -> bool + LogicalILessEqual, /// (int a, int b) -> bool + LogicalIGreaterThan, /// (int a, int b) -> bool + LogicalINotEqual, /// (int a, int b) -> bool + LogicalIGreaterEqual, /// (int a, int b) -> bool + + LogicalULessThan, /// (uint a, uint b) -> bool + LogicalUEqual, /// (uint a, uint b) -> bool + LogicalULessEqual, /// (uint a, uint b) -> bool + LogicalUGreaterThan, /// (uint a, uint b) -> bool + LogicalUNotEqual, /// (uint a, uint b) -> bool + LogicalUGreaterEqual, /// (uint a, uint b) -> bool + + Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 + + F4Texture, /// (MetaTexture, float[N] coords, float[M] params) -> float4 + F4TextureLod, /// (MetaTexture, float[N] coords, float[M] params) -> float4 + F4TextureGather, /// (MetaTexture, float[N] coords, float[M] params) -> float4 + F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4 + F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 + F4TexelFetch, /// (MetaTexture, int[N], int) -> float4 + + Branch, /// (uint branch_target) -> void + PushFlowStack, /// (uint branch_target) -> void + PopFlowStack, /// () -> void + Exit, /// () -> void + Discard, /// () -> void + + EmitVertex, /// () -> void + EndPrimitive, /// () -> void + + YNegate, /// () -> float + + Amount, +}; + +enum class InternalFlag { + Zero = 0, + Sign = 1, + Carry = 2, + Overflow = 3, + Amount = 4, +}; + +/// Describes the behaviour of code path of a given entry point and a return point. +enum class ExitMethod { + Undetermined, ///< Internal value. Only occur when analyzing JMP loop. + AlwaysReturn, ///< All code paths reach the return point. + Conditional, ///< Code path reaches the return point or an END instruction conditionally. + AlwaysEnd, ///< All code paths reach a END instruction. +}; + +class Sampler { +public: + explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow) + : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + + std::size_t GetOffset() const { + return offset; + } + + std::size_t GetIndex() const { + return index; + } + + Tegra::Shader::TextureType GetType() const { + return type; + } + + bool IsArray() const { + return is_array; + } + + bool IsShadow() const { + return is_shadow; + } + + bool operator<(const Sampler& rhs) const { + return std::tie(offset, index, type, is_array, is_shadow) < + std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); + } + +private: + /// Offset in TSC memory from which to read the sampler object, as specified by the sampling + /// instruction. + std::size_t offset{}; + std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. + Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) + bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. + bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. +}; + +class ConstBuffer { +public: + void MarkAsUsed(u64 offset) { + max_offset = std::max(max_offset, static_cast<u32>(offset)); + } + + void MarkAsUsedIndirect() { + is_indirect = true; + } + + bool IsIndirect() const { + return is_indirect; + } + + u32 GetSize() const { + return max_offset + 1; + } + +private: + u32 max_offset{}; + bool is_indirect{}; +}; + +struct MetaArithmetic { + bool precise{}; +}; + +struct MetaHalfArithmetic { + bool precise{}; + std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1, + Tegra::Shader::HalfType::H0_H1, + Tegra::Shader::HalfType::H0_H1}; +}; + +struct MetaTexture { + const Sampler& sampler; + u32 element{}; + u32 coords_count{}; + std::optional<u32> array_index; +}; + +constexpr MetaArithmetic PRECISE = {true}; +constexpr MetaArithmetic NO_PRECISE = {false}; +constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false}; + +using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>; + +/// Holds any kind of operation that can be done in the IR +class OperationNode final { +public: + template <typename... T> + explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {} + + template <typename... T> + explicit constexpr OperationNode(OperationCode code, Meta&& meta) + : code{code}, meta{std::move(meta)} {} + + template <typename... T> + explicit constexpr OperationNode(OperationCode code, const T*... operands) + : OperationNode(code, {}, operands...) {} + + template <typename... T> + explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_) + : code{code}, meta{std::move(meta)} { + + auto operands_list = {operands_...}; + for (auto& operand : operands_list) { + operands.push_back(operand); + } + } + + explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands) + : code{code}, meta{meta}, operands{std::move(operands)} {} + + explicit OperationNode(OperationCode code, std::vector<Node>&& operands) + : code{code}, meta{}, operands{std::move(operands)} {} + + OperationCode GetCode() const { + return code; + } + + const Meta& GetMeta() const { + return meta; + } + + std::size_t GetOperandsCount() const { + return operands.size(); + } + + Node operator[](std::size_t operand_index) const { + return operands.at(operand_index); + } + +private: + const OperationCode code; + const Meta meta; + std::vector<Node> operands; +}; + +/// Encloses inside any kind of node that returns a boolean conditionally-executed code +class ConditionalNode final { +public: + explicit ConditionalNode(Node condition, std::vector<Node>&& code) + : condition{condition}, code{std::move(code)} {} + + Node GetCondition() const { + return condition; + } + + const std::vector<Node>& GetCode() const { + return code; + } + +private: + const Node condition; ///< Condition to be satisfied + std::vector<Node> code; ///< Code to execute +}; + +/// A general purpose register +class GprNode final { +public: + explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {} + + u32 GetIndex() const { + return static_cast<u32>(index); + } + +private: + const Tegra::Shader::Register index; +}; + +/// A 32-bits value that represents an immediate value +class ImmediateNode final { +public: + explicit constexpr ImmediateNode(u32 value) : value{value} {} + + u32 GetValue() const { + return value; + } + +private: + const u32 value; +}; + +/// One of Maxwell's internal flags +class InternalFlagNode final { +public: + explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {} + + InternalFlag GetFlag() const { + return flag; + } + +private: + const InternalFlag flag; +}; + +/// A predicate register, it can be negated without aditional nodes +class PredicateNode final { +public: + explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) + : index{index}, negated{negated} {} + + Tegra::Shader::Pred GetIndex() const { + return index; + } + + bool IsNegated() const { + return negated; + } + +private: + const Tegra::Shader::Pred index; + const bool negated; +}; + +/// Attribute buffer memory (known as attributes or varyings in GLSL terms) +class AbufNode final { +public: + explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, + const Tegra::Shader::IpaMode& input_mode, Node buffer = {}) + : input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {} + + explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element, + Node buffer = {}) + : input_mode{}, index{index}, element{element}, buffer{buffer} {} + + Tegra::Shader::IpaMode GetInputMode() const { + return input_mode; + } + + Tegra::Shader::Attribute::Index GetIndex() const { + return index; + } + + u32 GetElement() const { + return element; + } + + Node GetBuffer() const { + return buffer; + } + +private: + const Tegra::Shader::IpaMode input_mode; + const Node buffer; + const Tegra::Shader::Attribute::Index index; + const u32 element; +}; + +/// Constant buffer node, usually mapped to uniform buffers in GLSL +class CbufNode final { +public: + explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {} + + u32 GetIndex() const { + return index; + } + + Node GetOffset() const { + return offset; + } + +private: + const u32 index; + const Node offset; +}; + +/// Local memory node +class LmemNode final { +public: + explicit constexpr LmemNode(Node address) : address{address} {} + + Node GetAddress() const { + return address; + } + +private: + const Node address; +}; + +/// Global memory node +class GmemNode final { +public: + explicit constexpr GmemNode(Node address) : address{address} {} + + Node GetAddress() const { + return address; + } + +private: + const Node address; +}; + +/// Commentary, can be dropped +class CommentNode final { +public: + explicit CommentNode(std::string text) : text{std::move(text)} {} + + const std::string& GetText() const { + return text; + } + +private: + std::string text; +}; + +class ShaderIR final { +public: + explicit ShaderIR(const ProgramCode& program_code, u32 main_offset) + : program_code{program_code}, main_offset{main_offset} { + + Decode(); + } + + const std::map<u32, BasicBlock>& GetBasicBlocks() const { + return basic_blocks; + } + + const std::set<u32>& GetRegisters() const { + return used_registers; + } + + const std::set<Tegra::Shader::Pred>& GetPredicates() const { + return used_predicates; + } + + const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>& + GetInputAttributes() const { + return used_input_attributes; + } + + const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const { + return used_output_attributes; + } + + const std::map<u32, ConstBuffer>& GetConstantBuffers() const { + return used_cbufs; + } + + const std::set<Sampler>& GetSamplers() const { + return used_samplers; + } + + const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances() + const { + return used_clip_distances; + } + + std::size_t GetLength() const { + return static_cast<std::size_t>(coverage_end * sizeof(u64)); + } + + const Tegra::Shader::Header& GetHeader() const { + return header; + } + +private: + void Decode(); + + ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels); + + BasicBlock DecodeRange(u32 begin, u32 end); + + /** + * Decodes a single instruction from Tegra to IR. + * @param bb Basic block where the nodes will be written to. + * @param pc Program counter. Offset to decode. + * @return Next address to decode. + */ + u32 DecodeInstr(BasicBlock& bb, u32 pc); + + u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc); + u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc); + + /// Internalizes node's data and returns a managed pointer to a clone of that node + Node StoreNode(NodeData&& node_data); + + /// Creates a conditional node + Node Conditional(Node condition, std::vector<Node>&& code); + /// Creates a commentary + Node Comment(const std::string& text); + /// Creates an u32 immediate + Node Immediate(u32 value); + /// Creates a s32 immediate + Node Immediate(s32 value) { + return Immediate(static_cast<u32>(value)); + } + /// Creates a f32 immediate + Node Immediate(f32 value) { + u32 integral; + std::memcpy(&integral, &value, sizeof(u32)); + return Immediate(integral); + } + + /// Generates a node for a passed register. + Node GetRegister(Tegra::Shader::Register reg); + /// Generates a node representing a 19-bit immediate value + Node GetImmediate19(Tegra::Shader::Instruction instr); + /// Generates a node representing a 32-bit immediate value + Node GetImmediate32(Tegra::Shader::Instruction instr); + /// Generates a node representing a constant buffer + Node GetConstBuffer(u64 index, u64 offset); + /// Generates a node representing a constant buffer with a variadic offset + Node GetConstBufferIndirect(u64 index, u64 offset, Node node); + /// Generates a node for a passed predicate. It can be optionally negated + Node GetPredicate(u64 pred, bool negated = false); + /// Generates a predicate node for an immediate true or false value + Node GetPredicate(bool immediate); + /// Generates a node representing an input atttribute. Keeps track of used attributes. + Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, + const Tegra::Shader::IpaMode& input_mode, Node buffer = {}); + /// Generates a node representing an output atttribute. Keeps track of used attributes. + Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); + /// Generates a node representing an internal flag + Node GetInternalFlag(InternalFlag flag, bool negated = false); + /// Generates a node representing a local memory address + Node GetLocalMemory(Node address); + /// Generates a temporal, internally it uses a post-RZ register + Node GetTemporal(u32 id); + + /// Sets a register. src value must be a number-evaluated node. + void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src); + /// Sets a predicate. src value must be a bool-evaluated node + void SetPredicate(BasicBlock& bb, u64 dest, Node src); + /// Sets an internal flag. src value must be a bool-evaluated node + void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value); + /// Sets a local memory address. address and value must be a number-evaluated node + void SetLocalMemory(BasicBlock& bb, Node address, Node value); + /// Sets a temporal. Internally it uses a post-RZ register + void SetTemporal(BasicBlock& bb, u32 id, Node value); + + /// Sets internal flags from a float + void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true); + /// Sets internal flags from an integer + void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true); + + /// Conditionally absolute/negated float. Absolute is applied first + Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate); + /// Conditionally saturates a float + Node GetSaturatedFloat(Node value, bool saturate = true); + + /// Converts an integer to different sizes. + Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed); + /// Conditionally absolute/negated integer. Absolute is applied first + Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed); + + /// Unpacks a half immediate from an instruction + Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation); + /// Merges a half pair into another value + Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge); + /// Conditionally absolute/negated half float pair. Absolute is applied first + Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate); + + /// Returns a predicate comparing two floats + Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b); + /// Returns a predicate comparing two integers + Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed, + Node op_a, Node op_b); + /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared + Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, + const MetaHalfArithmetic& meta, Node op_a, Node op_b); + + /// Returns a predicate combiner operation + OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); + + /// Returns a condition code evaluated from internal flags + Node GetConditionCode(Tegra::Shader::ConditionCode cc); + + /// Accesses a texture sampler + const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, + Tegra::Shader::TextureType type, bool is_array, bool is_shadow); + + /// Extracts a sequence of bits from a node + Node BitfieldExtract(Node value, u32 offset, u32 bits); + + void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, + const Node4& components); + + void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, + const Node4& components); + void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, + const Node4& components); + + Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, + bool is_array); + + Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, + bool is_array); + + Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + bool depth_compare, bool is_array); + + Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + bool is_array); + + std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement( + Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array, + bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); + + Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, + bool is_array, std::size_t array_offset, std::size_t bias_offset, + std::vector<Node>&& coords); + + Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, + u64 byte_height); + + void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest, + Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b, + Tegra::Shader::PredicateResultMode predicate_mode, + Tegra::Shader::Pred predicate, bool sets_cc); + void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b, + Node op_c, Node imm_lut, bool sets_cc); + + template <typename... T> + Node Operation(OperationCode code, const T*... operands) { + return StoreNode(OperationNode(code, operands...)); + } + + template <typename... T> + Node Operation(OperationCode code, Meta&& meta, const T*... operands) { + return StoreNode(OperationNode(code, std::move(meta), operands...)); + } + + template <typename... T> + Node Operation(OperationCode code, std::vector<Node>&& operands) { + return StoreNode(OperationNode(code, std::move(operands))); + } + + template <typename... T> + Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) { + return StoreNode(OperationNode(code, std::move(meta), std::move(operands))); + } + + template <typename... T> + Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) { + return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...)); + } + + template <typename... T> + Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) { + return StoreNode( + OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...)); + } + + static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed); + + const ProgramCode& program_code; + const u32 main_offset; + + u32 coverage_begin{}; + u32 coverage_end{}; + std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; + + std::map<u32, BasicBlock> basic_blocks; + + std::vector<std::unique_ptr<NodeData>> stored_nodes; + + std::set<u32> used_registers; + std::set<Tegra::Shader::Pred> used_predicates; + std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>> + used_input_attributes; + std::set<Tegra::Shader::Attribute::Index> used_output_attributes; + std::map<u32, ConstBuffer> used_cbufs; + std::set<Sampler> used_samplers; + std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; + + Tegra::Shader::Header header; +}; + +} // namespace VideoCommon::Shader |