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-rw-r--r--src/video_core/shader/decode/shift.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
deleted file mode 100644
index a53819c15..000000000
--- a/src/video_core/shader/decode/shift.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::ShfType;
-using Tegra::Shader::ShfXmode;
-
-namespace {
-
-Node IsFull(Node shift) {
- return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
-}
-
-Node Shift(OperationCode opcode, Node value, Node shift) {
- Node shifted = Operation(opcode, move(value), shift);
- return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
-}
-
-Node ClampShift(Node shift, s32 size = 32) {
- shift = Operation(OperationCode::IMax, move(shift), Immediate(0));
- return Operation(OperationCode::IMin, move(shift), Immediate(size));
-}
-
-Node WrapShift(Node shift, s32 size = 32) {
- return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
-}
-
-Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
- // These values are used when the shift value is less than 32
- Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
- Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
- Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
-
- if (type == ShfType::Bits32) {
- // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
- return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
- }
-
- // And these when it's larger than or 32
- const bool is_signed = type == ShfType::S64;
- const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
- Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
- Node greater = Shift(opcode, high, move(reduced));
-
- Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
- Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
-
- Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
- return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
-}
-
-Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
- // These values are used when the shift value is less than 32
- Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
- Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
- Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
-
- if (type == ShfType::Bits32) {
- // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
- return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
- }
-
- // And these when it's larger than or 32
- Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
- Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
-
- Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
- Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
-
- Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
- return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
-}
-
-} // Anonymous namespace
-
-u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = [this, instr] {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- switch (const auto opid = opcode->get().GetId(); opid) {
- case OpCode::Id::SHR_C:
- case OpCode::Id::SHR_R:
- case OpCode::Id::SHR_IMM: {
- op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b));
-
- Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
- move(op_a), move(op_b));
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- case OpCode::Id::SHL_C:
- case OpCode::Id::SHL_R:
- case OpCode::Id::SHL_IMM: {
- Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- case OpCode::Id::SHF_RIGHT_R:
- case OpCode::Id::SHF_RIGHT_IMM:
- case OpCode::Id::SHF_LEFT_R:
- case OpCode::Id::SHF_LEFT_IMM: {
- UNIMPLEMENTED_IF(instr.generates_cc);
- UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}",
- instr.shf.xmode.Value());
-
- if (instr.is_b_imm) {
- op_b = Immediate(static_cast<u32>(instr.shf.immediate));
- }
- const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64;
- Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size);
-
- Node negated_shift = Operation(OperationCode::INegate, shift);
- Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
-
- const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
- Node value = (is_right ? ShiftRight : ShiftLeft)(
- move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
-
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader