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-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index a041519b7..73155966f 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -98,12 +98,12 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
op_b = GetOperandAbsNegInteger(op_b, false, instr.iadd3.neg_b, true);
op_c = GetOperandAbsNegInteger(op_c, false, instr.iadd3.neg_c, true);
- const Node value = [&]() {
- const Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b);
+ const Node value = [&] {
+ Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b);
if (opcode->get().GetId() != OpCode::Id::IADD3_R) {
return Operation(OperationCode::IAdd, NO_PRECISE, add_ab, op_c);
}
- const Node shifted = [&]() {
+ const Node shifted = [&] {
switch (instr.iadd3.mode) {
case Tegra::Shader::IAdd3Mode::RightShift:
// TODO(tech4me): According to