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-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp98
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h25
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp44
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h3
4 files changed, 78 insertions, 92 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index a63d4d222..9a38b6b34 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -5,13 +5,9 @@
#include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
-#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
-#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -361,11 +357,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
- convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
- convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
- convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
- convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
@@ -461,30 +453,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
}
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag, true);
- Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_b10g11r11_to_d24s8_frag, true);
- Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_r16g16_to_d24s8_frag, true);
- Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
+ ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
}
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
@@ -495,24 +468,6 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
down_shift);
}
-void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_b10g11r11_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
-void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_r16g16_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -560,6 +515,53 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
+void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkImageView src_view = src_image_view.ColorView();
+ const VkSampler sampler = *nearest_sampler;
+ const VkExtent2D extent{
+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
+ };
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
+ this](vk::CommandBuffer cmdbuf) {
+ const VkOffset2D offset{
+ .x = 0,
+ .y = 0,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(extent.width),
+ .height = static_cast<float>(extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 0.0f,
+ };
+ const VkRect2D scissor{
+ .offset = offset,
+ .extent = extent,
+ };
+ const PushConstants push_constants{
+ .tex_scale = {viewport.width, viewport.height},
+ .tex_offset = {0.0f, 0.0f},
+ };
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
+
+ // TODO: Barriers
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *two_textures_pipeline_layout;
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 3455c75f4..b1a717090 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -56,28 +56,19 @@ public:
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale, u32 down_shift);
-
- void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
- void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+ void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift);
@@ -114,11 +105,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
- vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
- vk::ShaderModule convert_r16g16_to_d24s8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
- vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
- vk::ShaderModule convert_d24s8_to_r16g16_frag;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
@@ -131,11 +118,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
- vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
- vk::Pipeline convert_r16g16_to_d24s8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
- vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
- vk::Pipeline convert_d24s8_to_r16g16_pipeline;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index c72f0c897..197cba8e3 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -775,8 +775,18 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
if (VideoCore::Surface::GetFormatType(dst.info.format) ==
- VideoCore::Surface::SurfaceType::DepthStencil) {
- return !device.IsExtShaderStencilExportSupported();
+ VideoCore::Surface::SurfaceType::DepthStencil &&
+ !device.IsExtShaderStencilExportSupported()) {
+ return true;
+ }
+ if (VideoCore::Surface::GetFormatType(src.info.format) ==
+ VideoCore::Surface::SurfaceType::DepthStencil &&
+ !device.IsExtShaderStencilExportSupported()) {
+ return true;
+ }
+ if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
+ src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
+ return true;
}
return false;
}
@@ -1058,21 +1068,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::A8B8G8R8_UNORM:
- case PixelFormat::B8G8R8A8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
}
break;
- case PixelFormat::B10G11R11_FLOAT:
- if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
- return blit_image_helper.ConvertD24S8ToB10G11R11(dst, src_view, up_scale, down_shift);
- }
- break;
- case PixelFormat::R16G16_UNORM:
- if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
- return blit_image_helper.ConvertD24S8ToR16G16(dst, src_view, up_scale, down_shift);
- }
- break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@@ -1084,16 +1083,7 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::S8_UINT_D24_UNORM:
- if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
- src_view.format == PixelFormat::B8G8R8A8_UNORM) {
- return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
- }
- if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
- return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
- }
- if (src_view.format == PixelFormat::R16G16_UNORM) {
- return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
- }
+ return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {
@@ -1590,6 +1580,14 @@ VkImageView ImageView::StencilView() {
return *stencil_view;
}
+VkImageView ImageView::ColorView() {
+ if (color_view) {
+ return *color_view;
+ }
+ color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
+ return *color_view;
+}
+
VkImageView ImageView::StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format) {
if (image_format == Shader::ImageFormat::Typeless) {
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 44e9dcee4..753e3e8a1 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -184,6 +184,8 @@ public:
[[nodiscard]] VkImageView StencilView();
+ [[nodiscard]] VkImageView ColorView();
+
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
@@ -224,6 +226,7 @@ private:
std::unique_ptr<StorageViews> storage_views;
vk::ImageView depth_view;
vk::ImageView stencil_view;
+ vk::ImageView color_view;
VkImage image_handle = VK_NULL_HANDLE;
VkImageView render_target = VK_NULL_HANDLE;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;