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-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp51
1 files changed, 30 insertions, 21 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 8711e2a87..f025f618b 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1802,27 +1802,36 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
// Some games have samplers with garbage. Sanitize them here.
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
- sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .pNext = pnext,
- .flags = 0,
- .magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
- .minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
- .mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
- .addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
- .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
- .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
- .mipLodBias = tsc.LodBias(),
- .anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
- .maxAnisotropy = max_anisotropy,
- .compareEnable = tsc.depth_compare_enabled,
- .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
- .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
- .maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
- .borderColor =
- arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
- .unnormalizedCoordinates = VK_FALSE,
- });
+ const auto create_sampler = [&](const f32 anisotropy) {
+ return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .pNext = pnext,
+ .flags = 0,
+ .magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
+ .minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
+ .mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
+ .addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
+ .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
+ .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
+ .mipLodBias = tsc.LodBias(),
+ .anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
+ .maxAnisotropy = anisotropy,
+ .compareEnable = tsc.depth_compare_enabled,
+ .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
+ .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
+ .maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
+ .borderColor =
+ arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
+ .unnormalizedCoordinates = VK_FALSE,
+ });
+ };
+
+ sampler = create_sampler(max_anisotropy);
+
+ const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
+ if (max_anisotropy > max_anisotropy_default) {
+ sampler_default_anisotropy = create_sampler(max_anisotropy_default);
+ }
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,