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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.h')
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h70
1 files changed, 28 insertions, 42 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index 970a65566..7be8a19f0 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -16,42 +16,33 @@
namespace Vulkan {
+class CommandPool;
+class MasterSemaphore;
class StateTracker;
class VKDevice;
-class VKFence;
class VKQueryCache;
-class VKResourceManager;
-
-class VKFenceView {
-public:
- VKFenceView() = default;
- VKFenceView(VKFence* const& fence) : fence{fence} {}
-
- VKFence* operator->() const noexcept {
- return fence;
- }
-
- operator VKFence&() const noexcept {
- return *fence;
- }
-
-private:
- VKFence* const& fence;
-};
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
/// OpenGL-like operations on Vulkan command buffers.
class VKScheduler {
public:
- explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
- StateTracker& state_tracker);
+ explicit VKScheduler(const VKDevice& device, StateTracker& state_tracker);
~VKScheduler();
+ /// Returns the current command buffer tick.
+ [[nodiscard]] u64 CurrentTick() const noexcept;
+
+ /// Returns true when a tick has been triggered by the GPU.
+ [[nodiscard]] bool IsFree(u64 tick) const noexcept;
+
+ /// Waits for the given tick to trigger on the GPU.
+ void Wait(u64 tick);
+
/// Sends the current execution context to the GPU.
- void Flush(bool release_fence = true, VkSemaphore semaphore = nullptr);
+ void Flush(VkSemaphore semaphore = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete.
- void Finish(bool release_fence = true, VkSemaphore semaphore = nullptr);
+ void Finish(VkSemaphore semaphore = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
@@ -86,14 +77,9 @@ public:
(void)chunk->Record(command);
}
- /// Gets a reference to the current fence.
- VKFenceView GetFence() const {
- return current_fence;
- }
-
- /// Returns the current command buffer tick.
- u64 Ticks() const {
- return ticks;
+ /// Returns the master timeline semaphore.
+ [[nodiscard]] MasterSemaphore& GetMasterSemaphore() const noexcept {
+ return *master_semaphore;
}
private:
@@ -171,6 +157,13 @@ private:
std::array<u8, 0x8000> data{};
};
+ struct State {
+ VkRenderPass renderpass = nullptr;
+ VkFramebuffer framebuffer = nullptr;
+ VkExtent2D render_area = {0, 0};
+ VkPipeline graphics_pipeline = nullptr;
+ };
+
void WorkerThread();
void SubmitExecution(VkSemaphore semaphore);
@@ -186,30 +179,23 @@ private:
void AcquireNewChunk();
const VKDevice& device;
- VKResourceManager& resource_manager;
StateTracker& state_tracker;
+ std::unique_ptr<MasterSemaphore> master_semaphore;
+ std::unique_ptr<CommandPool> command_pool;
+
VKQueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
- VKFence* current_fence = nullptr;
- VKFence* next_fence = nullptr;
-
- struct State {
- VkRenderPass renderpass = nullptr;
- VkFramebuffer framebuffer = nullptr;
- VkExtent2D render_area = {0, 0};
- VkPipeline graphics_pipeline = nullptr;
- } state;
std::unique_ptr<CommandChunk> chunk;
std::thread worker_thread;
+ State state;
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex mutex;
std::condition_variable cv;
- std::atomic<u64> ticks = 0;
bool quit = false;
};