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-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.h196
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diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h
deleted file mode 100644
index f683d2276..000000000
--- a/src/video_core/renderer_vulkan/vk_resource_manager.h
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@@ -1,196 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include <memory>
-#include <vector>
-#include "video_core/renderer_vulkan/wrapper.h"
-
-namespace Vulkan {
-
-class VKDevice;
-class VKFence;
-class VKResourceManager;
-
-class CommandBufferPool;
-
-/// Interface for a Vulkan resource
-class VKResource {
-public:
- explicit VKResource();
- virtual ~VKResource();
-
- /**
- * Signals the object that an owning fence has been signaled.
- * @param signaling_fence Fence that signals its usage end.
- */
- virtual void OnFenceRemoval(VKFence* signaling_fence) = 0;
-};
-
-/**
- * Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access.
- * They must be commited from the resource manager. Their usage flow is: commit the fence from the
- * resource manager, protect resources with it and use them, send the fence to an execution queue
- * and Wait for it if needed and then call Release. Used resources will automatically be signaled
- * when they are free to be reused.
- * @brief Protects resources for concurrent usage and signals its release.
- */
-class VKFence {
- friend class VKResourceManager;
-
-public:
- explicit VKFence(const VKDevice& device);
- ~VKFence();
-
- /**
- * Waits for the fence to be signaled.
- * @warning You must have ownership of the fence and it has to be previously sent to a queue to
- * call this function.
- */
- void Wait();
-
- /**
- * Releases ownership of the fence. Pass after it has been sent to an execution queue.
- * Unmanaged usage of the fence after the call will result in undefined behavior because it may
- * be being used for something else.
- */
- void Release();
-
- /// Protects a resource with this fence.
- void Protect(VKResource* resource);
-
- /// Removes protection for a resource.
- void Unprotect(VKResource* resource);
-
- /// Redirects one protected resource to a new address.
- void RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept;
-
- /// Retreives the fence.
- operator VkFence() const {
- return *handle;
- }
-
-private:
- /// Take ownership of the fence.
- void Commit();
-
- /**
- * Updates the fence status.
- * @warning Waiting for the owner might soft lock the execution.
- * @param gpu_wait Wait for the fence to be signaled by the driver.
- * @param owner_wait Wait for the owner to signal its freedom.
- * @returns True if the fence is free. Waiting for gpu and owner will always return true.
- */
- bool Tick(bool gpu_wait, bool owner_wait);
-
- const VKDevice& device; ///< Device handler
- vk::Fence handle; ///< Vulkan fence
- std::vector<VKResource*> protected_resources; ///< List of resources protected by this fence
- bool is_owned = false; ///< The fence has been commited but not released yet.
- bool is_used = false; ///< The fence has been commited but it has not been checked to be free.
-};
-
-/**
- * A fence watch is used to keep track of the usage of a fence and protect a resource or set of
- * resources without having to inherit VKResource from their handlers.
- */
-class VKFenceWatch final : public VKResource {
-public:
- explicit VKFenceWatch();
- VKFenceWatch(VKFence& initial_fence);
- VKFenceWatch(VKFenceWatch&&) noexcept;
- VKFenceWatch(const VKFenceWatch&) = delete;
- ~VKFenceWatch() override;
-
- VKFenceWatch& operator=(VKFenceWatch&&) noexcept;
-
- /// Waits for the fence to be released.
- void Wait();
-
- /**
- * Waits for a previous fence and watches a new one.
- * @param new_fence New fence to wait to.
- */
- void Watch(VKFence& new_fence);
-
- /**
- * Checks if it's currently being watched and starts watching it if it's available.
- * @returns True if a watch has started, false if it's being watched.
- */
- bool TryWatch(VKFence& new_fence);
-
- void OnFenceRemoval(VKFence* signaling_fence) override;
-
- /**
- * Do not use it paired with Watch. Use TryWatch instead.
- * Returns true when the watch is free.
- */
- bool IsUsed() const {
- return fence != nullptr;
- }
-
-private:
- VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free.
-};
-
-/**
- * Handles a pool of resources protected by fences. Manages resource overflow allocating more
- * resources.
- */
-class VKFencedPool {
-public:
- explicit VKFencedPool(std::size_t grow_step);
- virtual ~VKFencedPool();
-
-protected:
- /**
- * Commits a free resource and protects it with a fence. It may allocate new resources.
- * @param fence Fence that protects the commited resource.
- * @returns Index of the resource commited.
- */
- std::size_t CommitResource(VKFence& fence);
-
- /// Called when a chunk of resources have to be allocated.
- virtual void Allocate(std::size_t begin, std::size_t end) = 0;
-
-private:
- /// Manages pool overflow allocating new resources.
- std::size_t ManageOverflow();
-
- /// Allocates a new page of resources.
- void Grow();
-
- std::size_t grow_step = 0; ///< Number of new resources created after an overflow
- std::size_t free_iterator = 0; ///< Hint to where the next free resources is likely to be found
- std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Set of watched resources
-};
-
-/**
- * The resource manager handles all resources that can be protected with a fence avoiding
- * driver-side or GPU-side concurrent usage. Usage is documented in VKFence.
- */
-class VKResourceManager final {
-public:
- explicit VKResourceManager(const VKDevice& device);
- ~VKResourceManager();
-
- /// Commits a fence. It has to be sent to a queue and released.
- VKFence& CommitFence();
-
- /// Commits an unused command buffer and protects it with a fence.
- VkCommandBuffer CommitCommandBuffer(VKFence& fence);
-
-private:
- /// Allocates new fences.
- void GrowFences(std::size_t new_fences_count);
-
- const VKDevice& device; ///< Device handler.
- std::size_t fences_iterator = 0; ///< Index where a free fence is likely to be found.
- std::vector<std::unique_ptr<VKFence>> fences; ///< Pool of fences.
- std::unique_ptr<CommandBufferPool> command_buffer_pool; ///< Pool of command buffers.
-};
-
-} // namespace Vulkan