diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 85 |
1 files changed, 46 insertions, 39 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 74f9f099e..8ba50a834 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3 return value < 0 ? std::min<s32>(converted_value - acumm, -1) : std::max<s32>(converted_value + acumm, 1); }; + + const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; + const s32 clip_height = regs.surface_clip.height; + + // Flip coordinates if lower left + s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value(); + s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value(); + + // Bound to render area + min_y = std::max(min_y, 0); + max_y = std::max(max_y, 0); + if (src.enable) { - scissor.offset.x = scale_up(static_cast<s32>(src.min_x)); - scissor.offset.y = scale_up(static_cast<s32>(src.min_y)); + scissor.offset.x = scale_up(src.min_x); + scissor.offset.y = scale_up(min_y); scissor.extent.width = scale_up(src.max_x - src.min_x); - scissor.extent.height = scale_up(src.max_y - src.min_y); + scissor.extent.height = scale_up(max_y - min_y); } else { scissor.offset.x = 0; scissor.offset.y = 0; @@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() { const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); - Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), - .y = static_cast<s32>(draw_texture_state.dst_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), - .y = static_cast<s32>(draw_texture_state.dst_y1)}}; - Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), - .y = static_cast<s32>(draw_texture_state.src_y0)}, - Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), - .y = static_cast<s32>(draw_texture_state.src_y1)}}; - blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), - texture.ImageHandle(), sampler->Handle(), dst_region, src_region, - texture.size); + const auto* framebuffer = texture_cache.GetFramebuffer(); + + const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled(); + const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled(); + + const auto ScaleSrc = [&](auto dim_f) -> s32 { + auto dim = static_cast<s32>(dim_f); + return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; + }; + + const auto ScaleDst = [&](auto dim_f) -> s32 { + auto dim = static_cast<s32>(dim_f); + return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim; + }; + + Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0), + .y = ScaleDst(draw_texture_state.dst_y0)}, + Offset2D{.x = ScaleDst(draw_texture_state.dst_x1), + .y = ScaleDst(draw_texture_state.dst_y1)}}; + Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0), + .y = ScaleSrc(draw_texture_state.src_y0)}, + Offset2D{.x = ScaleSrc(draw_texture_state.src_x1), + .y = ScaleSrc(draw_texture_state.src_y1)}}; + Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)), + static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth}; + blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(), + sampler->Handle(), dst_region, src_region, src_size); } void RasterizerVulkan::Clear(u32 layer_count) { @@ -1054,37 +1082,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; - bool force_unorm = ([&] { - if (!is_d24 || device.SupportsD24DepthBuffer()) { - return false; - } - if (device.IsExtDepthBiasControlSupported()) { - return true; - } - if (!Settings::values.renderer_amdvlk_depth_bias_workaround) { - return false; - } + if (is_d24 && !device.SupportsD24DepthBuffer() && program_id == 0x1006A800016E000ULL) { + // Only activate this in Super Smash Brothers Ultimate // the base formulas can be obtained from here: // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias const double rescale_factor = static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); units = static_cast<float>(static_cast<double>(units) * rescale_factor); - return false; - })(); + } scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, - factor = regs.slope_scale_depth_bias, force_unorm, - precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) { - if (force_unorm) { - VkDepthBiasRepresentationInfoEXT info{ - .sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT, - .pNext = nullptr, - .depthBiasRepresentation = - VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT, - .depthBiasExact = precise ? VK_TRUE : VK_FALSE, - }; - cmdbuf.SetDepthBias(constant, clamp, factor, &info); - return; - } + factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBias(constant, clamp, factor); }); } |