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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_blit_screen.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
index 27e6ebf94..444c29f68 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -1402,12 +1402,15 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
break;
}
- UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
+ f32 left_start{};
+ if (framebuffer_crop_rect.Top() > 0) {
+ left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
+ static_cast<f32>(framebuffer_crop_rect.Bottom());
+ }
f32 scale_u = static_cast<f32>(framebuffer.width) / static_cast<f32>(screen_info.width);
f32 scale_v = static_cast<f32>(framebuffer.height) / static_cast<f32>(screen_info.height);
-
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
if (!fsr) {
@@ -1426,10 +1429,13 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
const auto h = static_cast<f32>(screen.GetHeight());
- data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
- data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
- data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
- data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
+ data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left_start + left * scale_v);
+ data.vertices[1] =
+ ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left_start + left * scale_v);
+ data.vertices[2] =
+ ScreenRectVertex(x, y + h, texcoords.top * scale_u, left_start + right * scale_v);
+ data.vertices[3] =
+ ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, left_start + right * scale_v);
}
void BlitScreen::CreateFSR() {