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-rw-r--r--src/video_core/renderer_vulkan/shaders/uint8.comp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/uint8.comp b/src/video_core/renderer_vulkan/shaders/uint8.comp
new file mode 100644
index 000000000..a320f3ae0
--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/uint8.comp
@@ -0,0 +1,33 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+#extension GL_EXT_shader_16bit_storage : require
+#extension GL_EXT_shader_8bit_storage : require
+
+layout (local_size_x = 1024) in;
+
+layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
+ uint8_t input_indexes[];
+};
+
+layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
+ uint16_t output_indexes[];
+};
+
+void main() {
+ uint id = gl_GlobalInvocationID.x;
+ if (id < input_indexes.length()) {
+ output_indexes[id] = uint16_t(input_indexes[id]);
+ }
+}