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-rw-r--r--src/video_core/renderer_vulkan/nsight_aftermath_tracker.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/nsight_aftermath_tracker.h b/src/video_core/renderer_vulkan/nsight_aftermath_tracker.h
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index 000000000..afe7ae99e
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+++ b/src/video_core/renderer_vulkan/nsight_aftermath_tracker.h
@@ -0,0 +1,87 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <mutex>
+#include <string>
+#include <vector>
+
+#define VK_NO_PROTOTYPES
+#include <vulkan/vulkan.h>
+
+#ifdef HAS_NSIGHT_AFTERMATH
+#include <GFSDK_Aftermath_Defines.h>
+#include <GFSDK_Aftermath_GpuCrashDump.h>
+#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
+#endif
+
+#include "common/common_types.h"
+#include "common/dynamic_library.h"
+
+namespace Vulkan {
+
+class NsightAftermathTracker {
+public:
+ NsightAftermathTracker();
+ ~NsightAftermathTracker();
+
+ NsightAftermathTracker(const NsightAftermathTracker&) = delete;
+ NsightAftermathTracker& operator=(const NsightAftermathTracker&) = delete;
+
+ // Delete move semantics because Aftermath initialization uses a pointer to this.
+ NsightAftermathTracker(NsightAftermathTracker&&) = delete;
+ NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
+
+ bool Initialize();
+
+ void SaveShader(const std::vector<u32>& spirv) const;
+
+private:
+#ifdef HAS_NSIGHT_AFTERMATH
+ static void GpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size,
+ void* user_data);
+
+ static void ShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size,
+ void* user_data);
+
+ static void CrashDumpDescriptionCallback(
+ PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data);
+
+ void OnGpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size);
+
+ void OnShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size);
+
+ void OnCrashDumpDescriptionCallback(
+ PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description);
+
+ mutable std::mutex mutex;
+
+ std::string dump_dir;
+ int dump_id = 0;
+
+ bool initialized = false;
+
+ Common::DynamicLibrary dl;
+ PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
+ PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
+ PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
+ PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
+ PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
+ PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
+ PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
+ PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
+#endif
+};
+
+#ifndef HAS_NSIGHT_AFTERMATH
+inline NsightAftermathTracker::NsightAftermathTracker() = default;
+inline NsightAftermathTracker::~NsightAftermathTracker() = default;
+inline bool NsightAftermathTracker::Initialize() {
+ return false;
+}
+inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
+#endif
+
+} // namespace Vulkan