diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 20 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 15 |
3 files changed, 22 insertions, 21 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 14ee97d57..ab02aadc9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -357,8 +357,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { case PICA_REG_INDEX(scissor_test.mode): shader_dirty = true; break; - case PICA_REG_INDEX(scissor_test.right): - case PICA_REG_INDEX(scissor_test.left_minus_1): + case PICA_REG_INDEX(scissor_test.x1): // and y1 + case PICA_REG_INDEX(scissor_test.x2): // and y2 SyncScissorTest(); break; @@ -1179,15 +1179,15 @@ void RasterizerOpenGL::SyncDepthTest() { void RasterizerOpenGL::SyncScissorTest() { const auto& regs = Pica::g_state.regs; - if (uniform_block_data.data.scissor_right != regs.scissor_test.right || - uniform_block_data.data.scissor_bottom != regs.scissor_test.bottom || - uniform_block_data.data.scissor_left != regs.scissor_test.GetLeft() || - uniform_block_data.data.scissor_top != regs.scissor_test.GetTop()) { + if (uniform_block_data.data.scissor_x1 != regs.scissor_test.x1 || + uniform_block_data.data.scissor_y1 != regs.scissor_test.y1 || + uniform_block_data.data.scissor_x2 != regs.scissor_test.x2 || + uniform_block_data.data.scissor_y2 != regs.scissor_test.y2) { - uniform_block_data.data.scissor_right = regs.scissor_test.right; - uniform_block_data.data.scissor_bottom = regs.scissor_test.bottom; - uniform_block_data.data.scissor_left = regs.scissor_test.GetLeft(); - uniform_block_data.data.scissor_top = regs.scissor_test.GetTop(); + uniform_block_data.data.scissor_x1 = regs.scissor_test.x1; + uniform_block_data.data.scissor_y1 = regs.scissor_test.y1; + uniform_block_data.data.scissor_x2 = regs.scissor_test.x2; + uniform_block_data.data.scissor_y2 = regs.scissor_test.y2; uniform_block_data.dirty = true; } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 193c10291..653ac9cd9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -331,10 +331,10 @@ private: GLint alphatest_ref; GLfloat depth_scale; GLfloat depth_offset; - GLint scissor_right; - GLint scissor_bottom; - GLint scissor_left; - GLint scissor_top; + GLint scissor_x1; + GLint scissor_y1; + GLint scissor_x2; + GLint scissor_y2; alignas(16) GLvec3 fog_color; alignas(16) GLvec3 lighting_global_ambient; LightSrc light_src[8]; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 10bb44210..b2e452afe 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -557,10 +557,10 @@ layout (std140) uniform shader_data { int alphatest_ref; float depth_scale; float depth_offset; - int scissor_right; - int scissor_bottom; - int scissor_left; - int scissor_top; + int scissor_x1; + int scissor_y1; + int scissor_x2; + int scissor_y2; vec3 fog_color; vec3 lighting_global_ambient; LightSrc light_src[NUM_LIGHTS]; @@ -589,13 +589,14 @@ vec4 secondary_fragment_color = vec4(0.0); } // Append the scissor test - if (state.scissor_test_mode == Regs::ScissorMode::Include || state.scissor_test_mode == Regs::ScissorMode::Exclude) { - out += "if (scissor_left <= scissor_right || scissor_top <= scissor_bottom) discard;\n"; + if (state.scissor_test_mode != Regs::ScissorMode::Disabled) { out += "if ("; // Negate the condition if we have to keep only the pixels outside the scissor box if (state.scissor_test_mode == Regs::ScissorMode::Include) out += "!"; - out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_bottom && gl_FragCoord.y <= scissor_top)) discard;\n"; + // x2,y2 have +1 added to cover the entire pixel area + out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && " + "gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n"; } out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; |