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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp41
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h9
2 files changed, 46 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index f02415139..235732d86 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers(
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
- DrawScreen();
+
+ if (renderer_settings.screenshot_requested)
+ CaptureScreenshot();
+
+ DrawScreen(render_window.GetFramebufferLayout());
+
render_window.SwapBuffers();
}
@@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
/**
* Draws the emulated screens to the emulator window.
*/
-void RendererOpenGL::DrawScreen() {
+void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
- const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;
glViewport(0, 0, layout.width, layout.height);
@@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() {
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
+void RendererOpenGL::CaptureScreenshot() {
+ // Draw the current frame to the screenshot framebuffer
+ screenshot_framebuffer.Create();
+ GLuint old_read_fb = state.draw.read_framebuffer;
+ GLuint old_draw_fb = state.draw.draw_framebuffer;
+ state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
+ state.Apply();
+
+ Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
+
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
+
+ DrawScreen(layout);
+
+ glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ renderer_settings.screenshot_bits);
+
+ screenshot_framebuffer.Release();
+ state.draw.read_framebuffer = old_read_fb;
+ state.draw.draw_framebuffer = old_draw_fb;
+ state.Apply();
+ glDeleteRenderbuffers(1, &renderbuffer);
+
+ renderer_settings.screenshot_complete_callback();
+ renderer_settings.screenshot_requested = false;
+}
+
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index c0868c0e4..067fad81b 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -16,6 +16,10 @@ namespace Core::Frontend {
class EmuWindow;
}
+namespace Layout {
+class FramebufferLayout;
+}
+
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@@ -66,10 +70,12 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
- void DrawScreen();
+ void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
+ void CaptureScreenshot();
+
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
@@ -82,6 +88,7 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLProgram shader;
+ OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;