diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 36 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shaders.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 20 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 2 |
5 files changed, 37 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index a0eb0418c..e982e3746 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "gl_shader_util.h" @@ -20,9 +20,9 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { int info_log_length; // Compile Vertex Shader - DEBUG_LOG(GPU, "Compiling vertex shader."); + LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); - glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL); + glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); // Check Vertex Shader @@ -31,14 +31,18 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> vertex_shader_error(info_log_length); - glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]); - DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); + glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); + } } // Compile Fragment Shader - DEBUG_LOG(GPU, "Compiling fragment shader."); + LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); - glShaderSource(fragment_shader_id, 1, &fragment_shader, NULL); + glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); // Check Fragment Shader @@ -47,12 +51,16 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> fragment_shader_error(info_log_length); - glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]); - DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); + glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]); + } } // Link the program - DEBUG_LOG(GPU, "Linking program."); + LOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); glAttachShader(program_id, vertex_shader_id); @@ -65,8 +73,12 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> program_error(info_log_length); - glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]); - DEBUG_LOG(GPU, "%s", &program_error[0]); + glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); + } } glDeleteShader(vertex_shader_id); diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 986cbabc0..9b93a8a0c 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once diff --git a/src/video_core/renderer_opengl/gl_shaders.h b/src/video_core/renderer_opengl/gl_shaders.h index 0f88ab802..746a37afe 100644 --- a/src/video_core/renderer_opengl/gl_shaders.h +++ b/src/video_core/renderer_opengl/gl_shaders.h @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index abbb4c2cb..4df3a5e25 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/hw/gpu.h" @@ -61,7 +61,7 @@ void RendererOpenGL::SwapBuffers() { for(int i : {0, 1}) { const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; - if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { + if (textures[i].width != (GLsizei)framebuffer.width || textures[i].height != (GLsizei)framebuffer.height) { // Reallocate texture if the framebuffer size has changed. // This is expected to not happen very often and hence should not be a // performance problem. @@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); - DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", + LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height, framebuffer_vaddr, (int)framebuffer.width, (int)framebuffer.height, (int)framebuffer.format); @@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); // TODO: Handle other pixel formats - _dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, + _dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, "Unsupported 3DS pixel format."); size_t pixel_stride = framebuffer.stride / 3; // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately - _dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride); + _dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // only allows rows to have a memory alignement of 4. - _dbg_assert_(RENDER, pixel_stride % 4 == 0); + _dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0); glBindTexture(GL_TEXTURE_2D, texture.handle); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); @@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { MathUtil::Rectangle<unsigned> viewport_extent; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom - unsigned viewport_height = emulation_aspect_ratio * framebuffer_width; + unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width)); viewport_extent.left = 0; viewport_extent.top = (framebuffer_height - viewport_height) / 2; viewport_extent.right = viewport_extent.left + framebuffer_width; viewport_extent.bottom = viewport_extent.top + viewport_height; } else { // Otherwise, apply borders to the left and right sides of the window. - unsigned viewport_width = framebuffer_height / emulation_aspect_ratio; + unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio)); viewport_extent.left = (framebuffer_width - viewport_width) / 2; viewport_extent.top = 0; viewport_extent.right = viewport_extent.left + viewport_width; @@ -263,11 +263,11 @@ void RendererOpenGL::Init() { int err = ogl_LoadFunctions(); if (ogl_LOAD_SUCCEEDED != err) { - ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting..."); + LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); exit(-1); } - NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); + LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION)); InitOpenGLObjects(); } diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 7fdcec731..cf78c1e77 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once |