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-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp8
2 files changed, 12 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index 23a48c6fe..71f720c63 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -231,24 +231,25 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
}
const bool in_parallel = thread_worker != nullptr;
const auto backend = device.GetShaderBackend();
- auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv),
+ auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
shader_notify, backend, in_parallel,
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
case Settings::ShaderBackend::GLSL:
- if (!sources[stage].empty()) {
- source_programs[stage] = CreateProgram(sources[stage], Stage(stage));
+ if (!sources_[stage].empty()) {
+ source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
}
break;
case Settings::ShaderBackend::GLASM:
- if (!sources[stage].empty()) {
- assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage));
+ if (!sources_[stage].empty()) {
+ assembly_programs[stage] =
+ CompileProgram(sources_[stage], AssemblyStage(stage));
}
break;
case Settings::ShaderBackend::SPIRV:
- if (!sources_spirv[stage].empty()) {
- source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage));
+ if (!sources_spirv_[stage].empty()) {
+ source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
}
break;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 0329ed820..7e1d7f92e 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -288,9 +288,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
+ queue_work([this, key, env_ = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents();
- auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
+ auto pipeline{CreateComputePipeline(ctx->pools, key, env_, true)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
compute_cache.emplace(key, std::move(pipeline));
@@ -305,9 +305,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
+ queue_work([this, key, envs_ = std::move(envs), &state, &callback](Context* ctx) mutable {
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
- for (auto& env : envs) {
+ for (auto& env : envs_) {
env_ptrs.push_back(&env);
}
ctx->pools.ReleaseContents();