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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
2 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index bb1962073..a8c3f8b67 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage();
}
- u32 GetStorageBufferAlignment() const {
- return static_cast<u32>(device.GetShaderStorageBufferAlignment());
- }
-
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 7dd854e0f..9442193de 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
- .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {