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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp22
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
3 files changed, 21 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f9b2b03a0..5d76ee12d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -129,9 +129,11 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
- const ProgramCode& code_b) {
- u64 unique_identifier =
- Common::CityHash64(reinterpret_cast<const char*>(code.data()), CalculateProgramSize(code));
+ const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
+ if (size_a == 0) {
+ size_a = CalculateProgramSize(code);
+ }
+ u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
if (program_type != Maxwell::ShaderProgram::VertexA) {
return unique_identifier;
}
@@ -140,8 +142,11 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
std::size_t seed = 0;
boost::hash_combine(seed, unique_identifier);
- const u64 identifier_b = Common::CityHash64(reinterpret_cast<const char*>(code_b.data()),
- CalculateProgramSize(code_b));
+ if (size_b == 0) {
+ size_b = CalculateProgramSize(code_b);
+ }
+ const u64 identifier_b =
+ Common::CityHash64(reinterpret_cast<const char*>(code_b.data()), size_b);
boost::hash_combine(seed, identifier_b);
return static_cast<u64>(seed);
}
@@ -150,14 +155,17 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
+ setup.program.size_a = CalculateProgramSize(program_code);
+ setup.program.size_b = 0;
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here.
setup.SetProgramB(program_code_b);
+ setup.program.size_b = CalculateProgramSize(program_code_b);
}
- setup.program.unique_identifier =
- GetUniqueIdentifier(program_type, program_code, program_code_b);
+ setup.program.unique_identifier = GetUniqueIdentifier(
+ program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 9148629ec..f9ee8429e 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -29,14 +29,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
- const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
+ const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
ProgramResult program_b =
Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
@@ -80,7 +80,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
out += program.first;
@@ -115,7 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
};
)";
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 0536c8a03..7cbc590f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -27,6 +27,8 @@ struct ShaderSetup {
ProgramCode code;
ProgramCode code_b; // Used for dual vertex shaders
u64 unique_identifier;
+ std::size_t size_a;
+ std::size_t size_b;
} program;
/// Used in scenarios where we have a dual vertex shaders