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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp38
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h2
2 files changed, 25 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f194a7687..0e11557c4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -58,16 +58,14 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
bool uncompressed) const {
- const u32 compression_factor{GetCompressionFactor(pixel_format)};
+ const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
+ const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
u32 m_depth = (layer_only ? 1U : depth);
u32 m_width = MipWidth(mip_level);
u32 m_height = MipHeight(mip_level);
- m_width = uncompressed ? m_width
- : std::max(1U, (m_width + compression_factor - 1) / compression_factor);
- m_height = uncompressed
- ? m_height
- : std::max(1U, (m_height + compression_factor - 1) / compression_factor);
+ m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
+ m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
m_depth = std::max(1U, m_depth >> mip_level);
u32 m_block_height = MipBlockHeight(mip_level);
u32 m_block_depth = MipBlockDepth(mip_level);
@@ -305,6 +303,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -364,15 +364,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+ const u32 tile_size_x{GetDefaultBlockWidth(format)};
+ const u32 tile_size_y{GetDefaultBlockHeight(format)};
if (morton_to_gl) {
- const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
+ const std::vector<u8> data =
+ Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
+ stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth,
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
gl_buffer, false, block_height, block_depth);
}
@@ -440,6 +443,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -508,6 +513,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
nullptr,
nullptr,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -897,21 +904,24 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
* typical desktop GPUs.
*/
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
- u32 width, u32 height) {
+ u32 width, u32 height, u32 depth) {
switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
case PixelFormat::ASTC_2D_5X4:
+ case PixelFormat::ASTC_2D_5X5:
case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
- case PixelFormat::ASTC_2D_5X4_SRGB: {
+ case PixelFormat::ASTC_2D_5X4_SRGB:
+ case PixelFormat::ASTC_2D_5X5_SRGB: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
- data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
+ data =
+ Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
break;
}
case PixelFormat::S8Z24:
@@ -971,7 +981,7 @@ void CachedSurface::LoadGLBuffer() {
}
for (u32 i = 0; i < params.max_mip_level; i++)
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
- params.MipHeight(i));
+ params.MipHeight(i), params.MipDepth(i));
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index f255f4419..46ad37897 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -139,7 +139,7 @@ struct SurfaceParams {
}
u32 MipDepth(u32 mip_level) const {
- return std::max(1U, depth >> mip_level);
+ return is_layered ? depth : std::max(1U, depth >> mip_level);
}
// Auto block resizing algorithm from: