diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 24f9a91fd..bb5eb34aa 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() { // EFB->XFB copy // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some // register write We're also treating both framebuffers as a single one in OpenGL. - Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); + common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); RenderXFB(framebuffer_size, framebuffer_size); // XFB->Window copy @@ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { * @param src_rect Source rectangle in XFB to copy * @param dst_rect Destination rectangle in output framebuffer to copy to */ -void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { +void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 4c0b6e59d..dd811cad6 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -28,7 +28,7 @@ public: * @param src_rect Source rectangle in XFB to copy * @param dst_rect Destination rectangle in output framebuffer to copy to */ - void RenderXFB(const Rect& src_rect, const Rect& dst_rect); + void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect); /** * Set the emulator window to use for renderer @@ -59,7 +59,7 @@ private: * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); + void FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window |