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Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp361
1 files changed, 165 insertions, 196 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index ff0f03e99..c373c9cb4 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -24,9 +24,7 @@
#include "video_core/textures/decoders.h"
namespace OpenGL {
-
namespace {
-
using Tegra::Texture::SwizzleSource;
using Tegra::Texture::TextureMipmapFilter;
using Tegra::Texture::TextureType;
@@ -59,107 +57,6 @@ struct CopyRegion {
GLsizei depth;
};
-struct FormatTuple {
- GLenum internal_format;
- GLenum format = GL_NONE;
- GLenum type = GL_NONE;
-};
-
-constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
- {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
- {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
- {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
- {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
- {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
- {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
- {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
- {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
- {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
- {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
- {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
- {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
- {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
- {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
- {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
- {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
- {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
- {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
- {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
- {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
- {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
- {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
- {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
- {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
- {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
- {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
- {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
- {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
- {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
- {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
- {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
- {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
-}};
-
constexpr std::array ACCELERATED_FORMATS{
GL_RGBA32F, GL_RGBA16F, GL_RG32F, GL_RG16F, GL_R11F_G11F_B10F, GL_R32F,
GL_R16F, GL_RGBA32UI, GL_RGBA16UI, GL_RGB10_A2UI, GL_RGBA8UI, GL_RG32UI,
@@ -170,11 +67,6 @@ constexpr std::array ACCELERATED_FORMATS{
GL_RG8_SNORM, GL_R16_SNORM, GL_R8_SNORM,
};
-const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
- ASSERT(static_cast<size_t>(pixel_format) < FORMAT_TABLE.size());
- return FORMAT_TABLE[static_cast<size_t>(pixel_format)];
-}
-
GLenum ImageTarget(const VideoCommon::ImageInfo& info) {
switch (info.type) {
case ImageType::e1D:
@@ -195,26 +87,24 @@ GLenum ImageTarget(const VideoCommon::ImageInfo& info) {
return GL_NONE;
}
-GLenum ImageTarget(ImageViewType type, int num_samples = 1) {
+GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
const bool is_multisampled = num_samples > 1;
switch (type) {
- case ImageViewType::e1D:
+ case Shader::TextureType::Color1D:
return GL_TEXTURE_1D;
- case ImageViewType::e2D:
+ case Shader::TextureType::Color2D:
return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
- case ImageViewType::Cube:
+ case Shader::TextureType::ColorCube:
return GL_TEXTURE_CUBE_MAP;
- case ImageViewType::e3D:
+ case Shader::TextureType::Color3D:
return GL_TEXTURE_3D;
- case ImageViewType::e1DArray:
+ case Shader::TextureType::ColorArray1D:
return GL_TEXTURE_1D_ARRAY;
- case ImageViewType::e2DArray:
+ case Shader::TextureType::ColorArray2D:
return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
- case ImageViewType::CubeArray:
+ case Shader::TextureType::ColorArrayCube:
return GL_TEXTURE_CUBE_MAP_ARRAY;
- case ImageViewType::Rect:
- return GL_TEXTURE_RECTANGLE;
- case ImageViewType::Buffer:
+ case Shader::TextureType::Buffer:
return GL_TEXTURE_BUFFER;
}
UNREACHABLE_MSG("Invalid image view type={}", type);
@@ -322,7 +212,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
default:
return false;
}
- const GLenum internal_format = GetFormatTuple(info.format).internal_format;
+ const GLenum internal_format = MaxwellToGL::GetFormatTuple(info.format).internal_format;
const auto& format_info = runtime.FormatInfo(info.type, internal_format);
if (format_info.is_compressed) {
return false;
@@ -414,11 +304,10 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
if (False(image_view->flags & VideoCommon::ImageViewFlagBits::Slice)) {
- const GLuint texture = image_view->DefaultHandle();
- glNamedFramebufferTexture(fbo, attachment, texture, 0);
+ glNamedFramebufferTexture(fbo, attachment, image_view->DefaultHandle(), 0);
return;
}
- const GLuint texture = image_view->Handle(ImageViewType::e3D);
+ const GLuint texture = image_view->Handle(Shader::TextureType::Color3D);
if (image_view->range.extent.layers > 1) {
// TODO: OpenGL doesn't support rendering to a fixed number of slices
glNamedFramebufferTexture(fbo, attachment, texture, 0);
@@ -439,6 +328,28 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
}
}
+[[nodiscard]] GLenum ShaderFormat(Shader::ImageFormat format) {
+ switch (format) {
+ case Shader::ImageFormat::Typeless:
+ break;
+ case Shader::ImageFormat::R8_SINT:
+ return GL_R8I;
+ case Shader::ImageFormat::R8_UINT:
+ return GL_R8UI;
+ case Shader::ImageFormat::R16_UINT:
+ return GL_R16UI;
+ case Shader::ImageFormat::R16_SINT:
+ return GL_R16I;
+ case Shader::ImageFormat::R32_UINT:
+ return GL_R32UI;
+ case Shader::ImageFormat::R32G32_UINT:
+ return GL_RG32UI;
+ case Shader::ImageFormat::R32G32B32A32_UINT:
+ return GL_RGBA32UI;
+ }
+ UNREACHABLE_MSG("Invalid image format={}", format);
+ return GL_R32UI;
+}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -453,7 +364,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
- for (const FormatTuple& tuple : FORMAT_TABLE) {
+ for (const MaxwellToGL::FormatTuple& tuple : MaxwellToGL::FORMAT_TABLE) {
const GLenum format = tuple.internal_format;
GLint compat_class;
GLint compat_type;
@@ -475,11 +386,9 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
null_image_1d_array.Create(GL_TEXTURE_1D_ARRAY);
null_image_cube_array.Create(GL_TEXTURE_CUBE_MAP_ARRAY);
null_image_3d.Create(GL_TEXTURE_3D);
- null_image_rect.Create(GL_TEXTURE_RECTANGLE);
glTextureStorage2D(null_image_1d_array.handle, 1, GL_R8, 1, 1);
glTextureStorage3D(null_image_cube_array.handle, 1, GL_R8, 1, 1, 6);
glTextureStorage3D(null_image_3d.handle, 1, GL_R8, 1, 1, 1);
- glTextureStorage2D(null_image_rect.handle, 1, GL_R8, 1, 1);
std::array<GLuint, 4> new_handles;
glGenTextures(static_cast<GLsizei>(new_handles.size()), new_handles.data());
@@ -496,29 +405,28 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
glTextureView(null_image_view_cube.handle, GL_TEXTURE_CUBE_MAP, null_image_cube_array.handle,
GL_R8, 0, 1, 0, 6);
const std::array texture_handles{
- null_image_1d_array.handle, null_image_cube_array.handle, null_image_3d.handle,
- null_image_rect.handle, null_image_view_1d.handle, null_image_view_2d.handle,
- null_image_view_2d_array.handle, null_image_view_cube.handle,
+ null_image_1d_array.handle, null_image_cube_array.handle, null_image_3d.handle,
+ null_image_view_1d.handle, null_image_view_2d.handle, null_image_view_2d_array.handle,
+ null_image_view_cube.handle,
};
for (const GLuint handle : texture_handles) {
static constexpr std::array NULL_SWIZZLE{GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO};
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, NULL_SWIZZLE.data());
}
- const auto set_view = [this](ImageViewType type, GLuint handle) {
+ const auto set_view = [this](Shader::TextureType type, GLuint handle) {
if (device.HasDebuggingToolAttached()) {
const std::string name = fmt::format("NullImage {}", type);
glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data());
}
null_image_views[static_cast<size_t>(type)] = handle;
};
- set_view(ImageViewType::e1D, null_image_view_1d.handle);
- set_view(ImageViewType::e2D, null_image_view_2d.handle);
- set_view(ImageViewType::Cube, null_image_view_cube.handle);
- set_view(ImageViewType::e3D, null_image_3d.handle);
- set_view(ImageViewType::e1DArray, null_image_1d_array.handle);
- set_view(ImageViewType::e2DArray, null_image_view_2d_array.handle);
- set_view(ImageViewType::CubeArray, null_image_cube_array.handle);
- set_view(ImageViewType::Rect, null_image_rect.handle);
+ set_view(Shader::TextureType::Color1D, null_image_view_1d.handle);
+ set_view(Shader::TextureType::Color2D, null_image_view_2d.handle);
+ set_view(Shader::TextureType::ColorCube, null_image_view_cube.handle);
+ set_view(Shader::TextureType::Color3D, null_image_3d.handle);
+ set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
+ set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
+ set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
}
TextureCacheRuntime::~TextureCacheRuntime() = default;
@@ -710,7 +618,7 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
- const auto& tuple = GetFormatTuple(info.format);
+ const auto& tuple = MaxwellToGL::GetFormatTuple(info.format);
gl_internal_format = tuple.internal_format;
gl_format = tuple.format;
gl_type = tuple.type;
@@ -750,8 +658,7 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
- buffer.Create();
- glNamedBufferStorage(buffer.handle, guest_size_bytes, nullptr, 0);
+ UNREACHABLE();
break;
default:
UNREACHABLE_MSG("Invalid target=0x{:x}", target);
@@ -789,14 +696,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
}
}
-void Image::UploadMemory(const ImageBufferMap& map,
- std::span<const VideoCommon::BufferCopy> copies) {
- for (const VideoCommon::BufferCopy& copy : copies) {
- glCopyNamedBufferSubData(map.buffer, buffer.handle, copy.src_offset + map.offset,
- copy.dst_offset, copy.size);
- }
-}
-
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
@@ -958,23 +857,30 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
if (True(image.flags & ImageFlagBits::Converted)) {
internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
} else {
- internal_format = GetFormatTuple(format).internal_format;
+ internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
+ }
+ full_range = info.range;
+ flat_range = info.range;
+ set_object_label = device.HasDebuggingToolAttached();
+ is_render_target = info.IsRenderTarget();
+ original_texture = image.texture.handle;
+ num_samples = image.info.num_samples;
+ if (!is_render_target) {
+ swizzle[0] = info.x_source;
+ swizzle[1] = info.y_source;
+ swizzle[2] = info.z_source;
+ swizzle[3] = info.w_source;
}
- VideoCommon::SubresourceRange flatten_range = info.range;
- std::array<GLuint, 2> handles;
- stored_views.reserve(2);
-
switch (info.type) {
case ImageViewType::e1DArray:
- flatten_range.extent.layers = 1;
+ flat_range.extent.layers = 1;
[[fallthrough]];
case ImageViewType::e1D:
- glGenTextures(2, handles.data());
- SetupView(device, image, ImageViewType::e1D, handles[0], info, flatten_range);
- SetupView(device, image, ImageViewType::e1DArray, handles[1], info, info.range);
+ SetupView(Shader::TextureType::Color1D);
+ SetupView(Shader::TextureType::ColorArray1D);
break;
case ImageViewType::e2DArray:
- flatten_range.extent.layers = 1;
+ flat_range.extent.layers = 1;
[[fallthrough]];
case ImageViewType::e2D:
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
@@ -984,63 +890,126 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
.base = {.level = info.range.base.level, .layer = 0},
.extent = {.levels = 1, .layers = 1},
};
- glGenTextures(1, handles.data());
- SetupView(device, image, ImageViewType::e3D, handles[0], info, slice_range);
- break;
+ full_range = slice_range;
+
+ SetupView(Shader::TextureType::Color3D);
+ } else {
+ SetupView(Shader::TextureType::Color2D);
+ SetupView(Shader::TextureType::ColorArray2D);
}
- glGenTextures(2, handles.data());
- SetupView(device, image, ImageViewType::e2D, handles[0], info, flatten_range);
- SetupView(device, image, ImageViewType::e2DArray, handles[1], info, info.range);
break;
case ImageViewType::e3D:
- glGenTextures(1, handles.data());
- SetupView(device, image, ImageViewType::e3D, handles[0], info, info.range);
+ SetupView(Shader::TextureType::Color3D);
break;
case ImageViewType::CubeArray:
- flatten_range.extent.layers = 6;
+ flat_range.extent.layers = 6;
[[fallthrough]];
case ImageViewType::Cube:
- glGenTextures(2, handles.data());
- SetupView(device, image, ImageViewType::Cube, handles[0], info, flatten_range);
- SetupView(device, image, ImageViewType::CubeArray, handles[1], info, info.range);
+ SetupView(Shader::TextureType::ColorCube);
+ SetupView(Shader::TextureType::ColorArrayCube);
break;
case ImageViewType::Rect:
- glGenTextures(1, handles.data());
- SetupView(device, image, ImageViewType::Rect, handles[0], info, info.range);
+ UNIMPLEMENTED();
break;
case ImageViewType::Buffer:
- glCreateTextures(GL_TEXTURE_BUFFER, 1, handles.data());
- SetupView(device, image, ImageViewType::Buffer, handles[0], info, info.range);
+ UNREACHABLE();
+ break;
+ }
+ switch (info.type) {
+ case ImageViewType::e1D:
+ default_handle = Handle(Shader::TextureType::Color1D);
+ break;
+ case ImageViewType::e1DArray:
+ default_handle = Handle(Shader::TextureType::ColorArray1D);
+ break;
+ case ImageViewType::e2D:
+ default_handle = Handle(Shader::TextureType::Color2D);
+ break;
+ case ImageViewType::e2DArray:
+ default_handle = Handle(Shader::TextureType::ColorArray2D);
+ break;
+ case ImageViewType::e3D:
+ default_handle = Handle(Shader::TextureType::Color3D);
+ break;
+ case ImageViewType::Cube:
+ default_handle = Handle(Shader::TextureType::ColorCube);
+ break;
+ case ImageViewType::CubeArray:
+ default_handle = Handle(Shader::TextureType::ColorArrayCube);
+ break;
+ default:
break;
}
- default_handle = Handle(info.type);
}
+ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
+ const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
+ : VideoCommon::ImageViewBase{info, view_info}, gpu_addr{gpu_addr_},
+ buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
+
+ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
+ const VideoCommon::ImageViewInfo& view_info)
+ : VideoCommon::ImageViewBase{info, view_info} {}
+
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params)
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
-void ImageView::SetupView(const Device& device, Image& image, ImageViewType view_type,
- GLuint handle, const VideoCommon::ImageViewInfo& info,
- VideoCommon::SubresourceRange view_range) {
- if (info.type == ImageViewType::Buffer) {
- // TODO: Take offset from buffer cache
- glTextureBufferRange(handle, internal_format, image.buffer.handle, 0,
- image.guest_size_bytes);
- } else {
- const GLuint parent = image.texture.handle;
- const GLenum target = ImageTarget(view_type, image.info.num_samples);
- glTextureView(handle, target, parent, internal_format, view_range.base.level,
- view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
- if (!info.IsRenderTarget()) {
- ApplySwizzle(handle, format, info.Swizzle());
- }
+GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
+ if (image_format == Shader::ImageFormat::Typeless) {
+ return Handle(texture_type);
+ }
+ const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
+ image_format == Shader::ImageFormat::R16_SINT};
+ if (!storage_views) {
+ storage_views = std::make_unique<StorageViews>();
+ }
+ auto& type_views{is_signed ? storage_views->signeds : storage_views->unsigneds};
+ GLuint& view{type_views[static_cast<size_t>(texture_type)]};
+ if (view == 0) {
+ view = MakeView(texture_type, ShaderFormat(image_format));
+ }
+ return view;
+}
+
+void ImageView::SetupView(Shader::TextureType view_type) {
+ views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format);
+}
+
+GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
+ VideoCommon::SubresourceRange view_range;
+ switch (view_type) {
+ case Shader::TextureType::Color1D:
+ case Shader::TextureType::Color2D:
+ case Shader::TextureType::ColorCube:
+ view_range = flat_range;
+ break;
+ case Shader::TextureType::ColorArray1D:
+ case Shader::TextureType::ColorArray2D:
+ case Shader::TextureType::Color3D:
+ case Shader::TextureType::ColorArrayCube:
+ view_range = full_range;
+ break;
+ default:
+ UNREACHABLE();
}
- if (device.HasDebuggingToolAttached()) {
- const std::string name = VideoCommon::Name(*this, view_type);
- glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data());
+ OGLTextureView& view = stored_views.emplace_back();
+ view.Create();
+
+ const GLenum target = ImageTarget(view_type, num_samples);
+ glTextureView(view.handle, target, original_texture, view_format, view_range.base.level,
+ view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
+ if (!is_render_target) {
+ std::array<SwizzleSource, 4> casted_swizzle;
+ std::ranges::transform(swizzle, casted_swizzle.begin(), [](u8 component_swizzle) {
+ return static_cast<SwizzleSource>(component_swizzle);
+ });
+ ApplySwizzle(view.handle, format, casted_swizzle);
+ }
+ if (set_object_label) {
+ const std::string name = VideoCommon::Name(*this);
+ glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data());
}
- stored_views.emplace_back().handle = handle;
- views[static_cast<size_t>(view_type)] = handle;
+ return view.handle;
}
Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {