diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 97014a676..780526b66 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -141,6 +141,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon GLenum GetTextureTarget(const SurfaceTarget& target) { switch (target) { + case SurfaceTarget::TextureBuffer: + return GL_TEXTURE_BUFFER; case SurfaceTarget::Texture1D: return GL_TEXTURE_1D; case SurfaceTarget::Texture2D: @@ -191,7 +193,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) { } } -OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) { +OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format, + OGLBuffer& texture_buffer) { OGLTexture texture; texture.Create(target); @@ -199,6 +202,11 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte case SurfaceTarget::Texture1D: glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width); break; + case SurfaceTarget::TextureBuffer: + texture_buffer.Create(); + glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(), + nullptr, GL_DYNAMIC_STORAGE_BIT); + glTextureBuffer(texture.handle, internal_format, texture_buffer.handle); case SurfaceTarget::Texture2D: case SurfaceTarget::TextureCubemap: glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width, @@ -229,7 +237,7 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param type = tuple.type; is_compressed = tuple.compressed; target = GetTextureTarget(params.target); - texture = CreateTexture(params, target, internal_format); + texture = CreateTexture(params, target, internal_format, texture_buffer); DecorateSurfaceName(); main_view = CreateViewInner( ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels), @@ -316,6 +324,11 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type, buffer); break; + case SurfaceTarget::TextureBuffer: + ASSERT(level == 0); + glNamedBufferSubData(texture_buffer.handle, 0, + params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer); + break; case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2D: glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level), |