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Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 934f4db78..b3bfad6a0 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -92,6 +92,13 @@ OpenGLState::OpenGLState() {
point.size = 1;
fragment_color_clamp.enabled = false;
+
+ polygon_offset.fill_enable = false;
+ polygon_offset.line_enable = false;
+ polygon_offset.point_enable = false;
+ polygon_offset.factor = 0.0f;
+ polygon_offset.units = 0.0f;
+ polygon_offset.clamp = 0.0f;
}
void OpenGLState::ApplyDefaultState() {
@@ -406,6 +413,55 @@ void OpenGLState::ApplyLogicOp() const {
}
}
+void OpenGLState::ApplyPolygonOffset() const {
+
+ const bool fill_enable_changed =
+ polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable;
+ const bool line_enable_changed =
+ polygon_offset.line_enable != cur_state.polygon_offset.line_enable;
+ const bool point_enable_changed =
+ polygon_offset.point_enable != cur_state.polygon_offset.point_enable;
+ const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor;
+ const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units;
+ const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp;
+
+ if (fill_enable_changed) {
+ if (polygon_offset.fill_enable) {
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+ }
+
+ if (line_enable_changed) {
+ if (polygon_offset.line_enable) {
+ glEnable(GL_POLYGON_OFFSET_LINE);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ }
+ }
+
+ if (point_enable_changed) {
+ if (polygon_offset.point_enable) {
+ glEnable(GL_POLYGON_OFFSET_POINT);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_POINT);
+ }
+ }
+
+ if ((polygon_offset.fill_enable || polygon_offset.line_enable || polygon_offset.point_enable) &&
+ (factor_changed || units_changed || clamp_changed)) {
+
+ if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) {
+ glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp);
+ } else {
+ glPolygonOffset(polygon_offset.factor, polygon_offset.units);
+ UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0,
+ "Unimplemented Depth polygon offset clamp.");
+ }
+ }
+}
+
void OpenGLState::ApplyTextures() const {
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
@@ -532,6 +588,7 @@ void OpenGLState::Apply() const {
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
+ ApplyPolygonOffset();
cur_state = *this;
}