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-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp117
1 files changed, 80 insertions, 37 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 4bf0d6090..99cb81819 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -5,57 +5,100 @@
#include <string_view>
#include <vector>
#include <glad/glad.h>
+
#include "common/assert.h"
#include "common/logging/log.h"
+#include "common/settings.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
-namespace OpenGL::GLShader {
-
-namespace {
+namespace OpenGL {
-std::string_view StageDebugName(GLenum type) {
- switch (type) {
- case GL_VERTEX_SHADER:
- return "vertex";
- case GL_GEOMETRY_SHADER:
- return "geometry";
- case GL_FRAGMENT_SHADER:
- return "fragment";
- case GL_COMPUTE_SHADER:
- return "compute";
+static void LogShader(GLuint shader) {
+ GLint shader_status{};
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
+ if (shader_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "Failed to build shader");
+ }
+ GLint log_length{};
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+ if (log_length == 0) {
+ return;
+ }
+ std::string log(log_length, 0);
+ glGetShaderInfoLog(shader, log_length, nullptr, log.data());
+ if (shader_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "{}", log);
+ } else {
+ LOG_WARNING(Render_OpenGL, "{}", log);
}
- UNIMPLEMENTED();
- return "unknown";
}
-} // Anonymous namespace
+void AttachShader(GLenum stage, GLuint program, std::string_view code) {
+ OGLShader shader;
+ shader.handle = glCreateShader(stage);
-GLuint LoadShader(std::string_view source, GLenum type) {
- const std::string_view debug_type = StageDebugName(type);
- const GLuint shader_id = glCreateShader(type);
+ const GLint length = static_cast<GLint>(code.size());
+ const GLchar* const code_ptr = code.data();
+ glShaderSource(shader.handle, 1, &code_ptr, &length);
+ glCompileShader(shader.handle);
+ glAttachShader(program, shader.handle);
+ if (Settings::values.renderer_debug) {
+ LogShader(shader.handle);
+ }
+}
- const GLchar* source_string = source.data();
- const GLint source_length = static_cast<GLint>(source.size());
+void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) {
+ OGLShader shader;
+ shader.handle = glCreateShader(stage);
- glShaderSource(shader_id, 1, &source_string, &source_length);
- LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
- glCompileShader(shader_id);
+ glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
+ static_cast<GLsizei>(code.size_bytes()));
+ glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
+ glAttachShader(program, shader.handle);
+ if (Settings::values.renderer_debug) {
+ LogShader(shader.handle);
+ }
+}
+
+void LinkProgram(GLuint program) {
+ glLinkProgram(program);
+ if (!Settings::values.renderer_debug) {
+ return;
+ }
+ GLint link_status{};
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
- GLint result = GL_FALSE;
- GLint info_log_length;
- glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result);
- glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+ GLint log_length{};
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
+ if (log_length == 0) {
+ return;
+ }
+ std::string log(log_length, 0);
+ glGetProgramInfoLog(program, log_length, nullptr, log.data());
+ if (link_status == GL_FALSE) {
+ LOG_ERROR(Render_OpenGL, "{}", log);
+ } else {
+ LOG_WARNING(Render_OpenGL, "{}", log);
+ }
+}
- if (info_log_length > 1) {
- std::string shader_error(info_log_length, ' ');
- glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]);
- if (result == GL_TRUE) {
- LOG_DEBUG(Render_OpenGL, "{}", shader_error);
- } else {
- LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type, shader_error);
+OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
+ OGLAssemblyProgram program;
+ glGenProgramsARB(1, &program.handle);
+ glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
+ static_cast<GLsizei>(code.size()), code.data());
+ if (Settings::values.renderer_debug) {
+ const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
+ if (err && *err) {
+ if (std::strstr(err, "error")) {
+ LOG_CRITICAL(Render_OpenGL, "\n{}", err);
+ LOG_INFO(Render_OpenGL, "\n{}", code);
+ } else {
+ LOG_WARNING(Render_OpenGL, "\n{}", err);
+ }
}
}
- return shader_id;
+ return program;
}
-} // namespace OpenGL::GLShader
+} // namespace OpenGL