summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 3bace7f01..10bb44210 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -539,6 +539,8 @@ in float texcoord0_w;
in vec4 normquat;
in vec3 view;
+in vec4 gl_FragCoord;
+
out vec4 color;
struct LightSrc {
@@ -555,6 +557,10 @@ layout (std140) uniform shader_data {
int alphatest_ref;
float depth_scale;
float depth_offset;
+ int scissor_right;
+ int scissor_bottom;
+ int scissor_left;
+ int scissor_top;
vec3 fog_color;
vec3 lighting_global_ambient;
LightSrc light_src[NUM_LIGHTS];
@@ -582,6 +588,16 @@ vec4 secondary_fragment_color = vec4(0.0);
return out;
}
+ // Append the scissor test
+ if (state.scissor_test_mode == Regs::ScissorMode::Include || state.scissor_test_mode == Regs::ScissorMode::Exclude) {
+ out += "if (scissor_left <= scissor_right || scissor_top <= scissor_bottom) discard;\n";
+ out += "if (";
+ // Negate the condition if we have to keep only the pixels outside the scissor box
+ if (state.scissor_test_mode == Regs::ScissorMode::Include)
+ out += "!";
+ out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_bottom && gl_FragCoord.y <= scissor_top)) discard;\n";
+ }
+
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
out += "float depth = z_over_w * depth_scale + depth_offset;\n";
if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {