diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 3bace7f01..10bb44210 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -539,6 +539,8 @@ in float texcoord0_w; in vec4 normquat; in vec3 view; +in vec4 gl_FragCoord; + out vec4 color; struct LightSrc { @@ -555,6 +557,10 @@ layout (std140) uniform shader_data { int alphatest_ref; float depth_scale; float depth_offset; + int scissor_right; + int scissor_bottom; + int scissor_left; + int scissor_top; vec3 fog_color; vec3 lighting_global_ambient; LightSrc light_src[NUM_LIGHTS]; @@ -582,6 +588,16 @@ vec4 secondary_fragment_color = vec4(0.0); return out; } + // Append the scissor test + if (state.scissor_test_mode == Regs::ScissorMode::Include || state.scissor_test_mode == Regs::ScissorMode::Exclude) { + out += "if (scissor_left <= scissor_right || scissor_top <= scissor_bottom) discard;\n"; + out += "if ("; + // Negate the condition if we have to keep only the pixels outside the scissor box + if (state.scissor_test_mode == Regs::ScissorMode::Include) + out += "!"; + out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_bottom && gl_FragCoord.y <= scissor_top)) discard;\n"; + } + out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; out += "float depth = z_over_w * depth_scale + depth_offset;\n"; if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { |