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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index cf874a09a..1fc204f6f 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -53,7 +53,7 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler{};
};
-constexpr u32 NativeVersion = 11;
+constexpr u32 NativeVersion = 12;
// Making sure sizes doesn't change by accident
static_assert(sizeof(ProgramVariant) == 20);
@@ -186,7 +186,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
- file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
+ file.ReadArray(&usage.variant, 1) != 1 ||
+ file.ReadArray(&usage.bound_buffer, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
LOG_ERROR(Render_OpenGL, error_loading);
@@ -281,7 +282,9 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage;
if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
- !LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
+ !LoadObjectFromPrecompiled(usage.variant) ||
+ !LoadObjectFromPrecompiled(usage.bound_buffer) ||
+ !LoadObjectFromPrecompiled(num_keys) ||
!LoadObjectFromPrecompiled(num_bound_samplers) ||
!LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {};
@@ -393,6 +396,7 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
+ file.WriteObject(usage.bound_buffer) != 1 ||
file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
@@ -447,7 +451,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
};
if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
- !SaveObjectToPrecompiled(usage.variant) ||
+ !SaveObjectToPrecompiled(usage.variant) || !SaveObjectToPrecompiled(usage.bound_buffer) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {