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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h34
1 files changed, 11 insertions, 23 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index e0c5a06d8..d24b54d90 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -13,13 +13,12 @@
#include "common/common_types.h"
#include "common/thread_worker.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
+#include "video_core/renderer_opengl/gl_shader_context.h"
#include "video_core/shader_cache.h"
namespace Tegra {
@@ -31,29 +30,17 @@ namespace OpenGL {
class Device;
class ProgramManager;
class RasterizerOpenGL;
-
-struct ShaderPools {
- void ReleaseContents() {
- flow_block.ReleaseContents();
- block.ReleaseContents();
- inst.ReleaseContents();
- }
-
- Shader::ObjectPool<Shader::IR::Inst> inst;
- Shader::ObjectPool<Shader::IR::Block> block;
- Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
-};
+using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
class ShaderCache : public VideoCommon::ShaderCache {
- struct Context;
-
public:
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_,
TextureCache& texture_cache_, BufferCache& buffer_cache_,
- ProgramManager& program_manager_, StateTracker& state_tracker_);
+ ProgramManager& program_manager_, StateTracker& state_tracker_,
+ VideoCore::ShaderNotify& shader_notify_);
~ShaderCache();
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
@@ -67,17 +54,17 @@ private:
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
- ShaderPools& pools, const GraphicsPipelineKey& key,
- std::span<Shader::Environment* const> envs);
+ ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
+ std::span<Shader::Environment* const> envs, bool build_in_parallel);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
const VideoCommon::ShaderInfo* shader);
- std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
+ std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
const ComputePipelineKey& key,
Shader::Environment& env);
- std::unique_ptr<Common::StatefulThreadWorker<Context>> CreateWorkers() const;
+ std::unique_ptr<ShaderWorker> CreateWorkers() const;
Core::Frontend::EmuWindow& emu_window;
const Device& device;
@@ -85,17 +72,18 @@ private:
BufferCache& buffer_cache;
ProgramManager& program_manager;
StateTracker& state_tracker;
+ VideoCore::ShaderNotify& shader_notify;
GraphicsPipelineKey graphics_key{};
const bool use_asynchronous_shaders;
- ShaderPools main_pools;
+ ShaderContext::ShaderPools main_pools;
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
Shader::Profile profile;
std::filesystem::path shader_cache_filename;
- std::unique_ptr<Common::StatefulThreadWorker<Context>> workers;
+ std::unique_ptr<ShaderWorker> workers;
};
} // namespace OpenGL