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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 87d25b5a5..72a5dc82a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -166,8 +166,9 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
- auto registry = std::make_shared<Registry>(entry.type, guest_profile);
- registry->SetBoundBuffer(entry.bound_buffer);
+ const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
+ entry.graphics_info, entry.compute_info};
+ const auto registry = std::make_shared<Registry>(entry.type, info);
for (const auto& [address, value] : entry.keys) {
const auto [buffer, offset] = address;
registry->InsertKey(buffer, offset, value);
@@ -184,9 +185,9 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
u64 unique_identifier, const ShaderIR& ir,
- bool hint_retrievable = false) {
+ const Registry& registry, bool hint_retrievable = false) {
LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
- const std::string glsl = DecompileShader(device, ir, shader_type);
+ const std::string glsl = DecompileShader(device, ir, registry, shader_type);
OGLShader shader;
shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
@@ -239,7 +240,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
// if (!code_b.empty()) {
// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
// }
- auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir);
+ auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry);
ShaderDiskCacheEntry entry;
entry.type = shader_type;
@@ -247,6 +248,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
entry.code_b = std::move(code_b);
entry.unique_identifier = params.unique_identifier;
entry.bound_buffer = registry->GetBoundBuffer();
+ entry.graphics_info = registry->GetGraphicsInfo();
entry.keys = registry->GetKeys();
entry.bound_samplers = registry->GetBoundSamplers();
entry.bindless_samplers = registry->GetBindlessSamplers();
@@ -260,16 +262,18 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
- auto registry =
- std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
+ auto& engine = params.system.GPU().KeplerCompute();
+ auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
- auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
+ const u64 uid = params.unique_identifier;
+ auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
ShaderDiskCacheEntry entry;
entry.type = ShaderType::Compute;
entry.code = std::move(code);
- entry.unique_identifier = params.unique_identifier;
+ entry.unique_identifier = uid;
entry.bound_buffer = registry->GetBoundBuffer();
+ entry.compute_info = registry->GetComputeInfo();
entry.keys = registry->GetKeys();
entry.bound_samplers = registry->GetBoundSamplers();
entry.bindless_samplers = registry->GetBindlessSamplers();
@@ -331,8 +335,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
const auto& entry = (*transferable)[i];
- const u64 unique_identifier = entry.unique_identifier;
- const auto it = find_precompiled(unique_identifier);
+ const u64 uid = entry.unique_identifier;
+ const auto it = find_precompiled(uid);
const auto precompiled_entry = it != gl_cache.end() ? &*it : nullptr;
const bool is_compute = entry.type == ShaderType::Compute;
@@ -350,7 +354,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
if (!program) {
// Otherwise compile it from GLSL
- program = BuildShader(device, entry.type, unique_identifier, ir, true);
+ program = BuildShader(device, entry.type, uid, ir, *registry, true);
}
PrecompiledShader shader;