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Diffstat (limited to 'src/video_core/renderer_opengl/gl_sampler_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_sampler_cache.cpp52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/video_core/renderer_opengl/gl_sampler_cache.cpp b/src/video_core/renderer_opengl/gl_sampler_cache.cpp
deleted file mode 100644
index 5c174879a..000000000
--- a/src/video_core/renderer_opengl/gl_sampler_cache.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/logging/log.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_sampler_cache.h"
-#include "video_core/renderer_opengl/maxwell_to_gl.h"
-
-namespace OpenGL {
-
-SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
-
-SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
-
-OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
- OGLSampler sampler;
- sampler.Create();
-
- const GLuint sampler_id{sampler.handle};
- glSamplerParameteri(
- sampler_id, GL_TEXTURE_MAG_FILTER,
- MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
- glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
- MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
- glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
- glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
- glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
- glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
- tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
- glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
- MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
- glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
- glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
- glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
- glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
- if (GLAD_GL_ARB_texture_filter_anisotropic) {
- glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
- } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
- glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
- } else {
- LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
- }
-
- return sampler;
-}
-
-GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
- return sampler.handle;
-}
-
-} // namespace OpenGL