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-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h132
1 files changed, 18 insertions, 114 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 3bc1b83b5..e33f1e973 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -8,7 +8,6 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
-#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -29,20 +28,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenTextures(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteTextures(1, &handle);
- OpenGLState::GetCurState().UnbindTexture(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -64,20 +53,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenSamplers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSamplers(1, &handle);
- OpenGLState::GetCurState().ResetSampler(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -98,20 +77,9 @@ public:
return *this;
}
- void Create(const char* source, GLenum type) {
- if (handle != 0)
- return;
- if (source == nullptr)
- return;
- handle = GLShader::LoadShader(source, type);
- }
+ void Create(const char* source, GLenum type);
- void Release() {
- if (handle == 0)
- return;
- glDeleteShader(handle);
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -141,25 +109,10 @@ public:
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
- bool separable_program = false) {
- OGLShader vert, geo, frag;
- if (vert_shader)
- vert.Create(vert_shader, GL_VERTEX_SHADER);
- if (geo_shader)
- geo.Create(geo_shader, GL_GEOMETRY_SHADER);
- if (frag_shader)
- frag.Create(frag_shader, GL_FRAGMENT_SHADER);
- Create(separable_program, vert.handle, geo.handle, frag.handle);
- }
+ bool separable_program = false);
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgram(handle);
- OpenGLState::GetCurState().ResetProgram(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -178,20 +131,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenProgramPipelines(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgramPipelines(1, &handle);
- OpenGLState::GetCurState().ResetPipeline(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -213,20 +156,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenBuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteBuffers(1, &handle);
- OpenGLState::GetCurState().ResetBuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -247,19 +180,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSync(handle);
- handle = 0;
- }
+ void Release();
GLsync handle = 0;
};
@@ -281,20 +205,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenVertexArrays(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteVertexArrays(1, &handle);
- OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -316,20 +230,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenFramebuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteFramebuffers(1, &handle);
- OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};