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-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 3a664fdec..eae8fd110 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -3,6 +3,7 @@
#include <string_view>
#include <glad/glad.h>
+#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@@ -158,6 +159,15 @@ void OGLSync::Release() {
handle = 0;
}
+bool OGLSync::IsSignaled() const noexcept {
+ // At least on Nvidia, glClientWaitSync with a timeout of 0
+ // is faster than glGetSynciv of GL_SYNC_STATUS.
+ // Timeout of 0 means this check is non-blocking.
+ const auto sync_status = glClientWaitSync(handle, 0, 0);
+ ASSERT(sync_status != GL_WAIT_FAILED);
+ return sync_status != GL_TIMEOUT_EXPIRED;
+}
+
void OGLFramebuffer::Create() {
if (handle != 0)
return;