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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index dae0feb20..8d7d6722c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -35,6 +35,14 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType;
struct SurfaceParams {
+
+ enum class SurfaceClass {
+ Uploaded,
+ RenderTarget,
+ DepthBuffer,
+ Copy,
+ };
+
static std::string SurfaceTargetName(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
@@ -210,6 +218,48 @@ struct SurfaceParams {
/// Initializes parameters for caching, should be called after everything has been initialized
void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
+ std::string TargetName() const {
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ return "1D";
+ case SurfaceTarget::Texture2D:
+ return "2D";
+ case SurfaceTarget::Texture3D:
+ return "3D";
+ case SurfaceTarget::Texture1DArray:
+ return "1DArray";
+ case SurfaceTarget::Texture2DArray:
+ return "2DArray";
+ case SurfaceTarget::TextureCubemap:
+ return "Cube";
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
+ UNREACHABLE();
+ return fmt::format("TUK({})", static_cast<u32>(target));
+ }
+ }
+
+ std::string ClassName() const {
+ switch (identity) {
+ case SurfaceClass::Uploaded:
+ return "UP";
+ case SurfaceClass::RenderTarget:
+ return "RT";
+ case SurfaceClass::DepthBuffer:
+ return "DB";
+ case SurfaceClass::Copy:
+ return "CP";
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
+ UNREACHABLE();
+ return fmt::format("CUK({})", static_cast<u32>(identity));
+ }
+ }
+
+ std::string IdentityString() const {
+ return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
+ }
+
bool is_tiled;
u32 block_width;
u32 block_height;
@@ -223,6 +273,7 @@ struct SurfaceParams {
u32 depth;
u32 unaligned_height;
SurfaceTarget target;
+ SurfaceClass identity;
u32 max_mip_level;
bool is_layered;
bool is_array;
@@ -256,6 +307,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
+ res.state.identity = {}; // Ignore the origin of the texture
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
res.state.rt = {}; // Ignore rt config in caching
return res;