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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index cc27fefb5..0b4d720e2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -347,6 +347,10 @@ public:
return cached_size_in_bytes;
}
+ std::size_t GetMemorySize() const {
+ return memory_size;
+ }
+
void Flush() override {
FlushGLBuffer();
}
@@ -396,6 +400,26 @@ public:
Tegra::Texture::SwizzleSource swizzle_z,
Tegra::Texture::SwizzleSource swizzle_w);
+ void MarkReinterpreted() {
+ reinterpreted = true;
+ }
+
+ bool IsReinterpreted() {
+ return reinterpreted;
+ }
+
+ void MarkForReload(bool reload) {
+ must_reload = reload;
+ }
+
+ bool MustReload() {
+ return must_reload;
+ }
+
+ bool IsUploaded() {
+ return params.identity == SurfaceParams::SurfaceClass::Uploaded;
+ }
+
private:
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
@@ -409,6 +433,9 @@ private:
GLenum gl_internal_format{};
std::size_t cached_size_in_bytes{};
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
+ std::size_t memory_size;
+ bool reinterpreted = false;
+ bool must_reload = false;
};
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
@@ -469,6 +496,9 @@ private:
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
+ bool run_texception_pass = false;
+ bool texception = false;
+
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
/// using the new format.
OGLBuffer copy_pbo;
@@ -476,6 +506,49 @@ private:
std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
Surface last_depth_buffer;
+
+ using SurfaceIntervalCache = boost::icl::interval_map<VAddr, Surface>;
+ using SurfaceInterval = typename IntervalCache::interval_type;
+
+ static auto GetReinterpretInterval(const Surface& object) {
+ return SurfaceInterval::right_open(object->GetAddr() + 1,
+ object->GetAddr() + object->GetMemorySize() - 1);
+ }
+
+ // Reinterpreted surfaces are very fragil as the game may keep rendering into them.
+ SurfaceIntervalCache reinterpreted_surfaces;
+
+ void RegisterReinterpretSurface(Surface r_surface) {
+ auto interval = GetReinterpretInterval(r_surface);
+ reinterpreted_surfaces.insert({interval, r_surface});
+ r_surface->MarkReinterpreted();
+ run_texception_pass = true;
+ }
+
+ Surface CollideOnReinterpretedSurface(VAddr addr) const {
+ const SurfaceInterval interval{addr};
+ for (auto& pair :
+ boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
+ return pair.second;
+ }
+ return nullptr;
+ }
+
+protected:
+ void Register(const Surface& object) {
+ RasterizerCache<Surface>::Register(object);
+ }
+
+ /// Unregisters an object from the cache
+ void Unregister(const Surface& object) {
+ const auto& params = object->GetSurfaceParams();
+ if (object->IsReinterpreted()) {
+ auto interval = GetReinterpretInterval(object);
+ reinterpreted_surfaces.erase(interval);
+ }
+ RasterizerCache<Surface>::Unregister(object);
+ }
+
};
} // namespace OpenGL