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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp159
1 files changed, 150 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 126dcbbb3..59f671048 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -437,7 +437,8 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
}
}
-static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
+void RasterizerCacheOpenGL::FastCopySurface(const Surface& src_surface,
+ const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -447,12 +448,15 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
0, 0, width, height, 1);
+
+ dst_surface->MarkAsModified(true, *this);
}
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
-static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
- const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
- const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
+void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
+ const GLuint copy_pbo_handle, const GLenum src_attachment,
+ const GLenum dst_attachment,
+ const std::size_t cubemap_face) {
MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
@@ -532,6 +536,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
+
+ dst_surface->MarkAsModified(true, *this);
}
CachedSurface::CachedSurface(const SurfaceParams& params)
@@ -1051,26 +1057,161 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
}
address += layer_size;
}
+
+ dst_surface->MarkAsModified(true, *this);
+}
+
+static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
+ const MathUtil::Rectangle<u32>& src_rect,
+ const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
+ GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
+ std::size_t cubemap_face = 0) {
+
+ const auto& src_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = read_fb_handle;
+ state.draw.draw_framebuffer = draw_fb_handle;
+ state.Apply();
+
+ u32 buffers{};
+
+ if (src_params.type == SurfaceType::ColorTexture) {
+ switch (src_params.target) {
+ case SurfaceTarget::Texture2D:
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ 0, 0);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
+ src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
+ break;
+ case SurfaceTarget::Texture2DArray:
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ src_surface->Texture().handle, 0, 0);
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
+ break;
+ case SurfaceTarget::Texture3D:
+ glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ SurfaceTargetToGL(src_params.target),
+ src_surface->Texture().handle, 0, 0);
+ glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ SurfaceTargetToGL(src_params.target), 0, 0, 0);
+ break;
+ default:
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ 0, 0);
+ break;
+ }
+
+ switch (dst_params.target) {
+ case SurfaceTarget::Texture2D:
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ 0, 0);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
+ dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
+ break;
+ case SurfaceTarget::Texture2DArray:
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ dst_surface->Texture().handle, 0, 0);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
+ break;
+
+ case SurfaceTarget::Texture3D:
+ glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ SurfaceTargetToGL(dst_params.target),
+ dst_surface->Texture().handle, 0, 0);
+ glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ SurfaceTargetToGL(dst_params.target), 0, 0, 0);
+ break;
+ default:
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ 0, 0);
+ break;
+ }
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ src_surface->Texture().handle, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_surface->Texture().handle, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+
+ return true;
}
void RasterizerCacheOpenGL::FermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
+ const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
- ASSERT(src_params.width == dst_params.width);
- ASSERT(src_params.height == dst_params.height);
ASSERT(src_params.pixel_format == dst_params.pixel_format);
ASSERT(src_params.block_height == dst_params.block_height);
ASSERT(src_params.is_tiled == dst_params.is_tiled);
ASSERT(src_params.depth == dst_params.depth);
- ASSERT(src_params.depth == 1); // Currently, FastCopySurface only works with 2D surfaces
ASSERT(src_params.target == dst_params.target);
ASSERT(src_params.rt.index == dst_params.rt.index);
- FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
+ auto src_surface = GetSurface(src_params, true);
+ auto dst_surface = GetSurface(dst_params, true);
+
+ BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
+ draw_framebuffer.handle);
+
+ dst_surface->MarkAsModified(true, *this);
}
void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,