diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 56 |
1 files changed, 24 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 8d6177e88..82fa61742 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -4,23 +4,33 @@ #pragma once +#include <array> #include <cstddef> #include <cstring> #include <memory> #include <vector> #include <unordered_map> +#include <glad/glad.h> + +#include "common/bit_field.h" #include "common/common_types.h" #include "common/hash.h" +#include "common/vector_math.h" + +#include "core/hw/gpu.h" #include "video_core/pica.h" #include "video_core/pica_state.h" +#include "video_core/pica_types.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/pica_to_gl.h" -#include "video_core/renderer_opengl/renderer_opengl.h" -#include "video_core/shader/shader_interpreter.h" +#include "video_core/shader/shader.h" + +struct ScreenInfo; /** * This struct contains all state used to generate the GLSL shader program that emulates the current @@ -39,36 +49,18 @@ struct PicaShaderConfig { res.alpha_test_func = regs.output_merger.alpha_test.enable ? regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always; - // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling - // the GetTevStages() function) because BitField explicitly disables copies. - - res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw; - res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw; - res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw; - res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw; - res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw; - res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw; - - res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw; - res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw; - res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw; - res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw; - res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw; - res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw; - - res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw; - res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw; - res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw; - res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw; - res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw; - res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw; - - res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw; - res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw; - res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw; - res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw; - res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw; - res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw; + // Copy relevant tev stages fields. + // We don't sync const_color here because of the high variance, it is a + // shader uniform instead. + const auto& tev_stages = regs.GetTevStages(); + DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); + for (size_t i = 0; i < tev_stages.size(); i++) { + const auto& tev_stage = tev_stages[i]; + res.tev_stages[i].sources_raw = tev_stage.sources_raw; + res.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; + res.tev_stages[i].ops_raw = tev_stage.ops_raw; + res.tev_stages[i].scales_raw = tev_stage.scales_raw; + } res.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() | |