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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h56
1 files changed, 24 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 8d6177e88..82fa61742 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -4,23 +4,33 @@
#pragma once
+#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <vector>
#include <unordered_map>
+#include <glad/glad.h>
+
+#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/hash.h"
+#include "common/vector_math.h"
+
+#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
-#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
+
+struct ScreenInfo;
/**
* This struct contains all state used to generate the GLSL shader program that emulates the current
@@ -39,36 +49,18 @@ struct PicaShaderConfig {
res.alpha_test_func = regs.output_merger.alpha_test.enable ?
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
- // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
- // the GetTevStages() function) because BitField explicitly disables copies.
-
- res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
- res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
- res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
- res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
- res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
- res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
-
- res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
- res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
- res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
- res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
- res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
- res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
-
- res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
- res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
- res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
- res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
- res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
- res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
-
- res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
- res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
- res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
- res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
- res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
- res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
+ // Copy relevant tev stages fields.
+ // We don't sync const_color here because of the high variance, it is a
+ // shader uniform instead.
+ const auto& tev_stages = regs.GetTevStages();
+ DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
+ for (size_t i = 0; i < tev_stages.size(); i++) {
+ const auto& tev_stage = tev_stages[i];
+ res.tev_stages[i].sources_raw = tev_stage.sources_raw;
+ res.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
+ res.tev_stages[i].ops_raw = tev_stage.ops_raw;
+ res.tev_stages[i].scales_raw = tev_stage.scales_raw;
+ }
res.combiner_buffer_input =
regs.tev_combiner_buffer_input.update_mask_rgb.Value() |