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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h42
1 files changed, 23 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d70369400..bb7f20161 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -89,49 +89,47 @@ union PicaShaderConfig {
unsigned num = regs.lighting.light_enable.GetNum(light_index);
const auto& light = regs.lighting.light[num];
state.lighting.light[light_index].num = num;
- state.lighting.light[light_index].directional = light.directional != 0;
- state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
+ state.lighting.light[light_index].directional = light.config.directional != 0;
+ state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
- state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
- state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
}
- state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
+ state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
- state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
+ state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
- state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
+ state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
- state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
+ state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
- state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
+ state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
- state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
+ state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
- state.lighting.config = regs.lighting.config;
- state.lighting.fresnel_selector = regs.lighting.fresnel_selector;
- state.lighting.bump_mode = regs.lighting.bump_mode;
- state.lighting.bump_selector = regs.lighting.bump_selector;
- state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
- state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
+ state.lighting.config = regs.lighting.config0.config;
+ state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
+ state.lighting.bump_mode = regs.lighting.config0.bump_mode;
+ state.lighting.bump_selector = regs.lighting.config0.bump_selector;
+ state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
+ state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
return res;
}
@@ -184,8 +182,6 @@ union PicaShaderConfig {
bool directional;
bool two_sided_diffuse;
bool dist_atten_enable;
- GLfloat dist_atten_scale;
- GLfloat dist_atten_bias;
} light[8];
bool enable;
@@ -316,6 +312,8 @@ private:
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
+ GLfloat dist_atten_bias;
+ GLfloat dist_atten_scale;
};
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@@ -330,7 +328,7 @@ private:
LightSrc light_src[8];
};
- static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
/// Sets the OpenGL shader in accordance with the current PICA register state
@@ -402,6 +400,12 @@ private:
/// Syncs the specified light's position to match the PICA register
void SyncLightPosition(int light_index);
+ /// Syncs the specified light's distance attenuation bias to match the PICA register
+ void SyncLightDistanceAttenuationBias(int light_index);
+
+ /// Syncs the specified light's distance attenuation scale to match the PICA register
+ void SyncLightDistanceAttenuationScale(int light_index);
+
OpenGLState state;
RasterizerCacheOpenGL res_cache;