diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d70369400..bb7f20161 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -89,49 +89,47 @@ union PicaShaderConfig { unsigned num = regs.lighting.light_enable.GetNum(light_index); const auto& light = regs.lighting.light[num]; state.lighting.light[light_index].num = num; - state.lighting.light[light_index].directional = light.directional != 0; - state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; + state.lighting.light[light_index].directional = light.config.directional != 0; + state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); - state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); - state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); } - state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; + state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); - state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; + state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); - state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; + state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); - state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; + state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); - state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; + state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); - state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; + state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); - state.lighting.config = regs.lighting.config; - state.lighting.fresnel_selector = regs.lighting.fresnel_selector; - state.lighting.bump_mode = regs.lighting.bump_mode; - state.lighting.bump_selector = regs.lighting.bump_selector; - state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; - state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; + state.lighting.config = regs.lighting.config0.config; + state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; + state.lighting.bump_mode = regs.lighting.config0.bump_mode; + state.lighting.bump_selector = regs.lighting.config0.bump_selector; + state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; + state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; return res; } @@ -184,8 +182,6 @@ union PicaShaderConfig { bool directional; bool two_sided_diffuse; bool dist_atten_enable; - GLfloat dist_atten_scale; - GLfloat dist_atten_bias; } light[8]; bool enable; @@ -316,6 +312,8 @@ private: alignas(16) GLvec3 diffuse; alignas(16) GLvec3 ambient; alignas(16) GLvec3 position; + GLfloat dist_atten_bias; + GLfloat dist_atten_scale; }; /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned @@ -330,7 +328,7 @@ private: LightSrc light_src[8]; }; - static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); + static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); /// Sets the OpenGL shader in accordance with the current PICA register state @@ -402,6 +400,12 @@ private: /// Syncs the specified light's position to match the PICA register void SyncLightPosition(int light_index); + /// Syncs the specified light's distance attenuation bias to match the PICA register + void SyncLightDistanceAttenuationBias(int light_index); + + /// Syncs the specified light's distance attenuation scale to match the PICA register + void SyncLightDistanceAttenuationScale(int light_index); + OpenGLState state; RasterizerCacheOpenGL res_cache; |