diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 893fc530f..b387f383b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -32,16 +32,22 @@ public: void DrawTriangles() override; void NotifyMaxwellRegisterChanged(u32 id) override; void FlushAll() override; - void FlushRegion(PAddr addr, u32 size) override; - void InvalidateRegion(PAddr addr, u32 size) override; - void FlushAndInvalidateRegion(PAddr addr, u32 size) override; + void FlushRegion(VAddr addr, u64 size) override; + void InvalidateRegion(VAddr addr, u64 size) override; + void FlushAndInvalidateRegion(VAddr addr, u64 size) override; bool AccelerateDisplayTransfer(const void* config) override; bool AccelerateTextureCopy(const void* config) override; bool AccelerateFill(const void* config) override; - bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride, - ScreenInfo& screen_info) override; + bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr, + u32 pixel_stride, ScreenInfo& screen_info) override; bool AccelerateDrawBatch(bool is_indexed) override; + /// OpenGL shader generated for a given Maxwell register state + struct MaxwellShader { + /// OpenGL shader resource + OGLShader shader; + }; + struct VertexShader { OGLShader shader; }; @@ -117,6 +123,12 @@ private: RasterizerCacheOpenGL res_cache; + /// Shader used for test renderering - to be removed once we have emulated shaders + MaxwellShader test_shader{}; + + const MaxwellShader* current_shader{}; + bool shader_dirty{}; + struct { UniformData data; bool dirty; @@ -136,8 +148,6 @@ private: static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024; std::unique_ptr<OGLStreamBuffer> stream_buffer; - GLint vs_input_index_min; - GLint vs_input_index_max; GLsizeiptr vs_input_size; void AnalyzeVertexArray(bool is_indexed); |