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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bb89985cc..717f127e9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -232,8 +232,7 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
-
- std::array<bool, Maxwell::NumClipDistances> clip_distances{};
+ u32 clip_distances = 0;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
@@ -294,9 +293,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
// clip distances only when it's written by a shader stage.
- for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
- clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i];
- }
+ clip_distances |= shader->GetShaderEntries().clip_distances;
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
@@ -306,6 +303,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
SyncClipEnabled(clip_distances);
+ gpu.dirty.flags[Dirty::Shaders] = false;
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -972,12 +970,22 @@ void RasterizerOpenGL::SyncDepthClamp() {
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
}
-void RasterizerOpenGL::SyncClipEnabled(
- const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
- const auto& regs = system.GPU().Maxwell3D().regs;
+void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
+ auto& gpu = system.GPU().Maxwell3D();
+ auto& flags = gpu.dirty.flags;
+ if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
+ return;
+ }
+ flags[Dirty::ClipDistances] = false;
+
+ clip_mask &= gpu.regs.clip_distance_enabled;
+ if (clip_mask == last_clip_distance_mask) {
+ return;
+ }
+ last_clip_distance_mask = clip_mask;
+
for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
- oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i),
- clip_mask[i] && ((regs.clip_distance_enabled >> i) & 1));
+ oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i), (clip_mask >> i) & 1);
}
}