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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3daccf82f..e2a422052 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -323,6 +323,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
primitive_mode, current_texture_bindpoint);
+ SetupAlphaTesting(shader);
+
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
@@ -880,6 +882,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
+void RasterizerOpenGL::SetupAlphaTesting(Shader& shader) {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+
+ glProgramUniform1i(shader->GetProgramHandle(), shader->GetAlphaTestingEnableLocation(),
+ regs.alpha_test_enabled);
+ glProgramUniform1f(shader->GetProgramHandle(), shader->GetAlphaTestingRefLocation(),
+ regs.alpha_test_ref);
+}
+
void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};