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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp140
1 files changed, 110 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 24cfff229..286491b73 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -54,6 +54,8 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
}
RasterizerOpenGL::RasterizerOpenGL() {
+ shader_dirty = true;
+
has_ARB_buffer_storage = false;
has_ARB_direct_state_access = false;
has_ARB_separate_shader_objects = false;
@@ -106,8 +108,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.draw.vertex_buffer = stream_buffer->GetHandle();
pipeline.Create();
- vs_input_index_min = 0;
- vs_input_index_max = 0;
state.draw.program_pipeline = pipeline.handle;
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
@@ -120,20 +120,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
- // Sync fixed function OpenGL state
- SyncClipEnabled();
- SyncClipCoef();
- SyncCullMode();
- SyncBlendEnabled();
- SyncBlendFuncs();
- SyncBlendColor();
+ LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready");
}
RasterizerOpenGL::~RasterizerOpenGL() {
@@ -167,12 +161,12 @@ void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
return false;
}
@@ -194,17 +188,17 @@ void RasterizerOpenGL::FlushAll() {
res_cache.FlushAll();
}
-void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
}
-void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size, nullptr);
}
-void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
res_cache.InvalidateRegion(addr, size, nullptr);
@@ -212,58 +206,144 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
return true;
}
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
return true;
}
bool RasterizerOpenGL::AccelerateFill(const void* config) {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
return true;
}
-bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) {
- UNIMPLEMENTED();
+bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
+ VAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
+ if (framebuffer_addr == 0) {
+ return false;
+ }
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+
+ SurfaceParams src_params;
+ src_params.addr = framebuffer_addr;
+ src_params.width = std::min(framebuffer.width, pixel_stride);
+ src_params.height = framebuffer.height;
+ src_params.stride = pixel_stride;
+ src_params.is_tiled = false;
+ src_params.pixel_format =
+ SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
+ src_params.UpdateParams();
+
+ MathUtil::Rectangle<u32> src_rect;
+ Surface src_surface;
+ std::tie(src_surface, src_rect) =
+ res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
+
+ if (src_surface == nullptr) {
+ return false;
+ }
+
+ u32 scaled_width = src_surface->GetScaledWidth();
+ u32 scaled_height = src_surface->GetScaledHeight();
+
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(
+ (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
+ (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
+
+ screen_info.display_texture = src_surface->texture.handle;
+
return true;
}
void RasterizerOpenGL::SetShader() {
- UNIMPLEMENTED();
+ // TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
+ // OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
+ // shaders.
+
+ static constexpr char vertex_shader[] = R"(
+#version 150 core
+
+in vec2 vert_position;
+in vec2 vert_tex_coord;
+out vec2 frag_tex_coord;
+
+void main() {
+ // Multiply input position by the rotscale part of the matrix and then manually translate by
+ // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
+ // to `vec3(vert_position.xy, 1.0)`
+ gl_Position = vec4(mat2(mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)) * vert_position + mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)[2], 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}
+)";
+
+ static constexpr char fragment_shader[] = R"(
+#version 150 core
+
+in vec2 frag_tex_coord;
+out vec4 color;
+
+uniform sampler2D color_texture;
+
+void main() {
+ color = vec4(1.0, 0.0, 1.0, 0.0);
+}
+)";
+
+ if (current_shader) {
+ return;
+ }
+
+ LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader.");
+
+ current_shader = &test_shader;
+ if (has_ARB_separate_shader_objects) {
+ test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
+ glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
+ } else {
+ ASSERT_MSG(false, "Unimplemented");
+ }
+
+ state.draw.shader_program = test_shader.shader.handle;
+ state.Apply();
+
+ if (has_ARB_separate_shader_objects) {
+ state.draw.shader_program = 0;
+ state.Apply();
+ }
}
void RasterizerOpenGL::SyncClipEnabled() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncClipCoef() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncCullMode() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncDepthScale() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncDepthOffset() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncBlendEnabled() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncBlendFuncs() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}
void RasterizerOpenGL::SyncBlendColor() {
- UNIMPLEMENTED();
+ ASSERT_MSG(false, "Unimplemented");
}