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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bb263b6aa..1bdd4c054 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
using SurfaceType = VideoCore::Surface::SurfaceType;
-MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
@@ -122,11 +123,16 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
RasterizerOpenGL::~RasterizerOpenGL() {}
-void RasterizerOpenGL::SetupVertexArrays() {
- MICROPROFILE_SCOPE(OpenGL_VAO);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+void RasterizerOpenGL::SetupVertexFormat() {
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
+ if (!gpu.dirty_flags.vertex_attrib_format)
+ return;
+ gpu.dirty_flags.vertex_attrib_format = false;
+
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
auto& VAO = iter->second;
@@ -175,8 +181,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
state.draw.vertex_array = VAO.handle;
- state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
+}
+
+void RasterizerOpenGL::SetupVertexBuffer() {
+ MICROPROFILE_SCOPE(OpenGL_VB);
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -203,6 +214,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
glVertexBindingDivisor(index, 0);
}
}
+
+ // Implicit set by glBindVertexBuffer. Stupid glstate handling...
+ state.draw.vertex_buffer = buffer_cache.GetHandle();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -620,7 +634,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
- SetupVertexArrays();
+ SetupVertexFormat();
+ SetupVertexBuffer();
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);