diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 40f474e07..8dd7bd514 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -996,9 +996,6 @@ void RasterizerOpenGL::SyncStencilTestState() { return; } - // TODO(bunnei): Verify behavior when this is not set - ASSERT(regs.stencil_two_side_enable); - state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); state.stencil.front.test_ref = regs.stencil_front_func_ref; state.stencil.front.test_mask = regs.stencil_front_func_mask; @@ -1006,7 +1003,7 @@ void RasterizerOpenGL::SyncStencilTestState() { state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail); state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass); state.stencil.front.write_mask = regs.stencil_front_mask; - + if (regs.stencil_two_side_enable) { state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); state.stencil.back.test_ref = regs.stencil_back_func_ref; state.stencil.back.test_mask = regs.stencil_back_func_mask; @@ -1014,6 +1011,15 @@ void RasterizerOpenGL::SyncStencilTestState() { state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); state.stencil.back.write_mask = regs.stencil_back_mask; + } else { + state.stencil.back.test_func = GL_ALWAYS; + state.stencil.back.test_ref = 0; + state.stencil.back.test_mask = 0xFFFFFFFF; + state.stencil.back.write_mask = 0xFFFFFFFF; + state.stencil.back.action_stencil_fail = GL_KEEP; + state.stencil.back.action_depth_fail = GL_KEEP; + state.stencil.back.action_depth_pass = GL_KEEP; + } } void RasterizerOpenGL::SyncColorMask() { |