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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp50
1 files changed, 31 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 28abc563a..309ad9af8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -97,7 +97,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.draw.vertex_buffer = stream_buffer->GetHandle();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
-
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
@@ -128,17 +127,6 @@ RasterizerOpenGL::~RasterizerOpenGL() {
}
}
-void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
- const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
-
- if (is_indexed) {
- UNREACHABLE();
- }
-
- // TODO(bunnei): Add support for 1+ vertex arrays
- vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
-}
-
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
@@ -150,6 +138,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
// TODO(bunnei): Add support for 1+ vertex arrays
const auto& vertex_array{regs.vertex_array[0]};
+ const auto& vertex_array_limit{regs.vertex_array_limit[0]};
ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
@@ -162,6 +151,10 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
// to avoid OpenGL errors.
for (unsigned index = 0; index < 16; ++index) {
auto& attrib = regs.vertex_attrib_format[index];
+ LOG_DEBUG(HW_GPU, "vertex attrib %d, count=%d, size=%s, type=%s, offset=%d, normalize=%d",
+ index, attrib.ComponentCount(), attrib.SizeString().c_str(),
+ attrib.TypeString().c_str(), attrib.offset.Value(), attrib.IsNormalized());
+
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
@@ -170,7 +163,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
}
// Copy vertex array data
- const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
+ const u64 data_size{vertex_array_limit.LimitAddress() - vertex_array.StartAddress() + 1};
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
res_cache.FlushRegion(data_addr, data_size, nullptr);
Memory::ReadBlock(data_addr, array_ptr, data_size);
@@ -333,13 +326,18 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
- AnalyzeVertexArray(is_indexed);
+ const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
+ const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
+
+ // TODO(bunnei): Add support for 1+ vertex arrays
+ vs_input_size = vertex_num * regs.vertex_array[0].stride;
+
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.Apply();
size_t buffer_size = static_cast<size_t>(vs_input_size);
if (is_indexed) {
- UNREACHABLE();
+ buffer_size = Common::AlignUp(buffer_size, 4) + index_buffer_size;
}
// Uniform space for the 5 shader stages
@@ -354,9 +352,18 @@ void RasterizerOpenGL::DrawArrays() {
SetupVertexArray(buffer_ptr, buffer_offset);
ptr_pos += vs_input_size;
+ // If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
- UNREACHABLE();
+ ptr_pos = Common::AlignUp(ptr_pos, 4);
+
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+ const VAddr index_data_addr{
+ memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())};
+ Memory::ReadBlock(index_data_addr, &buffer_ptr[ptr_pos], index_buffer_size);
+
+ index_buffer_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
+ ptr_pos += index_buffer_size;
}
SetupShaders(buffer_ptr, buffer_offset, ptr_pos);
@@ -366,11 +373,16 @@ void RasterizerOpenGL::DrawArrays() {
shader_program_manager->ApplyTo(state);
state.Apply();
+ const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
if (is_indexed) {
- UNREACHABLE();
+ const GLint index_min{static_cast<GLint>(regs.index_array.first)};
+ const GLint index_max{static_cast<GLint>(regs.index_array.first + regs.index_array.count)};
+ glDrawRangeElementsBaseVertex(primitive_mode, index_min, index_max, regs.index_array.count,
+ MaxwellToGL::IndexFormat(regs.index_array.format),
+ reinterpret_cast<const void*>(index_buffer_offset),
+ -index_min);
} else {
- glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
- regs.vertex_buffer.count);
+ glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
}
// Disable scissor test