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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9f1552adf..deb9971bb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -7,6 +7,7 @@
#include "common/color.h"
#include "common/math_util.h"
+#include "common/microprofile.h"
#include "common/profiler.h"
#include "core/hw/gpu.h"
@@ -777,12 +778,16 @@ void RasterizerOpenGL::SyncDrawState() {
state.Apply();
}
+MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200));
+
void RasterizerOpenGL::ReloadColorBuffer() {
u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
if (color_buffer == nullptr)
return;
+ MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
+
u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
@@ -822,6 +827,8 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
if (depth_buffer == nullptr)
return;
+ MICROPROFILE_SCOPE(OpenGL_FramebufferReload);
+
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
// OpenGL needs 4 bpp alignment for D24
@@ -868,6 +875,7 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
}
Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
+MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));
void RasterizerOpenGL::CommitColorBuffer() {
if (last_fb_color_addr != 0) {
@@ -875,6 +883,7 @@ void RasterizerOpenGL::CommitColorBuffer() {
if (color_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
+ MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
@@ -911,6 +920,7 @@ void RasterizerOpenGL::CommitDepthBuffer() {
if (depth_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
+ MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);