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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
1 files changed, 269 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
new file mode 100644
index 000000000..24cfff229
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -0,0 +1,269 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
+#include <glad/glad.h>
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/vector_math.h"
+#include "core/settings.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
+
+using PixelFormat = SurfaceParams::PixelFormat;
+using SurfaceType = SurfaceParams::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
+MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
+
+enum class UniformBindings : GLuint { Common, VS, FS };
+
+static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
+ size_t expected_size) {
+ GLuint ub_index = glGetUniformBlockIndex(shader, name);
+ if (ub_index != GL_INVALID_INDEX) {
+ GLint ub_size = 0;
+ glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+ ASSERT_MSG(ub_size == expected_size,
+ "Uniform block size did not match! Got %d, expected %zu",
+ static_cast<int>(ub_size), expected_size);
+ glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+ }
+}
+
+static void SetShaderUniformBlockBindings(GLuint shader) {
+ SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
+ sizeof(RasterizerOpenGL::UniformData));
+ SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
+ sizeof(RasterizerOpenGL::VSUniformData));
+ SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
+ sizeof(RasterizerOpenGL::FSUniformData));
+}
+
+RasterizerOpenGL::RasterizerOpenGL() {
+ has_ARB_buffer_storage = false;
+ has_ARB_direct_state_access = false;
+ has_ARB_separate_shader_objects = false;
+ has_ARB_vertex_attrib_binding = false;
+
+ GLint ext_num;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
+ for (GLint i = 0; i < ext_num; i++) {
+ std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
+
+ if (extension == "GL_ARB_buffer_storage") {
+ has_ARB_buffer_storage = true;
+ } else if (extension == "GL_ARB_direct_state_access") {
+ has_ARB_direct_state_access = true;
+ } else if (extension == "GL_ARB_separate_shader_objects") {
+ has_ARB_separate_shader_objects = true;
+ } else if (extension == "GL_ARB_vertex_attrib_binding") {
+ has_ARB_vertex_attrib_binding = true;
+ }
+ }
+
+ // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
+ state.clip_distance[0] = true;
+
+ // Generate VBO, VAO and UBO
+ vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
+ sw_vao.Create();
+ uniform_buffer.Create();
+
+ state.draw.vertex_array = sw_vao.handle;
+ state.draw.vertex_buffer = vertex_buffer->GetHandle();
+ state.draw.uniform_buffer = uniform_buffer.handle;
+ state.Apply();
+
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
+
+ uniform_block_data.dirty = true;
+
+ // Create render framebuffer
+ framebuffer.Create();
+
+ if (has_ARB_separate_shader_objects) {
+ hw_vao.Create();
+ hw_vao_enabled_attributes.fill(false);
+
+ stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+
+ pipeline.Create();
+ vs_input_index_min = 0;
+ vs_input_index_max = 0;
+ state.draw.program_pipeline = pipeline.handle;
+ state.draw.shader_program = 0;
+ state.draw.vertex_array = hw_vao.handle;
+ state.Apply();
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
+
+ vs_uniform_buffer.Create();
+ glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
+ } else {
+ UNIMPLEMENTED();
+ }
+
+ accelerate_draw = AccelDraw::Disabled;
+
+ glEnable(GL_BLEND);
+
+ // Sync fixed function OpenGL state
+ SyncClipEnabled();
+ SyncClipCoef();
+ SyncCullMode();
+ SyncBlendEnabled();
+ SyncBlendFuncs();
+ SyncBlendColor();
+}
+
+RasterizerOpenGL::~RasterizerOpenGL() {
+ if (stream_buffer != nullptr) {
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+ stream_buffer->Release();
+ }
+}
+
+static constexpr std::array<GLenum, 4> vs_attrib_types{
+ GL_BYTE, // VertexAttributeFormat::BYTE
+ GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
+ GL_SHORT, // VertexAttributeFormat::SHORT
+ GL_FLOAT // VertexAttributeFormat::FLOAT
+};
+
+void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VS);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_FS);
+ UNIMPLEMENTED();
+}
+
+bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
+ if (!has_ARB_separate_shader_objects) {
+ UNIMPLEMENTED();
+ return false;
+ }
+
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ DrawTriangles();
+
+ return true;
+}
+
+void RasterizerOpenGL::DrawTriangles() {
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
+
+void RasterizerOpenGL::FlushAll() {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushAll();
+}
+
+void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+}
+
+void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
+ MICROPROFILE_SCOPE(OpenGL_Blits);
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateFill(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+void RasterizerOpenGL::SetShader() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipCoef() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncCullMode() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthScale() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthOffset() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendFuncs() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendColor() {
+ UNIMPLEMENTED();
+}