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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_fence_manager.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp new file mode 100644 index 000000000..99ddcb3f8 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp @@ -0,0 +1,72 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" + +#include "video_core/renderer_opengl/gl_fence_manager.h" + +namespace OpenGL { + +GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {} + +GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {} + +GLInnerFence::~GLInnerFence() = default; + +void GLInnerFence::Queue() { + if (is_stubbed) { + return; + } + ASSERT(sync_object.handle == 0); + sync_object.Create(); +} + +bool GLInnerFence::IsSignaled() const { + if (is_stubbed) { + return true; + } + ASSERT(sync_object.handle != 0); + GLsizei length; + GLint sync_status; + glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status); + return sync_status == GL_SIGNALED; +} + +void GLInnerFence::Wait() { + if (is_stubbed) { + return; + } + ASSERT(sync_object.handle != 0); + glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED); +} + +FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, + VideoCore::RasterizerInterface& rasterizer, + TextureCacheOpenGL& texture_cache, + OGLBufferCache& buffer_cache, QueryCache& query_cache) + : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {} + +Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) { + return std::make_shared<GLInnerFence>(value, is_stubbed); +} + +Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { + return std::make_shared<GLInnerFence>(addr, value, is_stubbed); +} + +void FenceManagerOpenGL::QueueFence(Fence& fence) { + fence->Queue(); +} + +bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) const { + return fence->IsSignaled(); +} + +void FenceManagerOpenGL::WaitFence(Fence& fence) { + fence->Wait(); +} + +} // namespace OpenGL |