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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 99f8769fc..563b291cd 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -182,9 +182,11 @@ Device::Device() {
? Settings::values.shader_backend.GetValue()
: Settings::ShaderBackend::GLSL;
+ // Completely disable async shaders for now, as it causes graphical glitches
+ use_asynchronous_shaders = false;
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
- use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
- !(is_amd || (is_intel && !is_linux));
+ // use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
+ // !(is_amd || (is_intel && !is_linux));
use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);