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Diffstat (limited to 'src/video_core/renderer_opengl/gl_blit_screen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp198
1 files changed, 7 insertions, 191 deletions
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
index f9dbef0fc..6ba8b214b 100644
--- a/src/video_core/renderer_opengl/gl_blit_screen.cpp
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -1,18 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "video_core/framebuffer_config.h"
+#include "common/settings.h"
#include "video_core/renderer_opengl/gl_blit_screen.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/present/filters.h"
-#include "video_core/renderer_opengl/present/fsr.h"
-#include "video_core/renderer_opengl/present/fxaa.h"
-#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/renderer_opengl/present/layer.h"
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
-#include "video_core/textures/decoders.h"
namespace OpenGL {
@@ -21,130 +15,12 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
StateTracker& state_tracker_, ProgramManager& program_manager_,
Device& device_)
: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
- program_manager(program_manager_), device(device_) {
- // Allocate textures for the screen
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
-
- const GLuint texture = framebuffer_texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
- // Clear screen to black
- const u8 framebuffer_data[4] = {0, 0, 0, 0};
- glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- framebuffer_data);
-}
+ program_manager(program_manager_), device(device_) {}
BlitScreen::~BlitScreen() = default;
-FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
- const Tegra::FramebufferConfig& framebuffer) {
- // If framebuffer is provided, reload it from memory to a texture
- if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
- framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
- framebuffer_texture.pixel_format != framebuffer.pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(framebuffer);
- }
-
- // Load the framebuffer from memory if needed
- return LoadFBToScreenInfo(framebuffer);
-}
-
-FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- const DAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- const auto accelerated_info =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (accelerated_info) {
- return *accelerated_info;
- }
-
- // Reset the screen info's display texture to its own permanent texture
- FramebufferTextureInfo info{};
- info.display_texture = framebuffer_texture.resource.handle;
- info.width = framebuffer.width;
- info.height = framebuffer.height;
- info.scaled_width = framebuffer.width;
- info.scaled_height = framebuffer.height;
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, framebuffer_texture.gl_format,
- framebuffer_texture.gl_type, gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- return info;
-}
-
-void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
- framebuffer_texture.width = framebuffer.width;
- framebuffer_texture.height = framebuffer.height;
- framebuffer_texture.pixel_format = framebuffer.pixel_format;
-
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
- bytes_per_pixel);
-
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- framebuffer_texture.gl_format = GL_RGB;
- framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
-
- framebuffer_texture.resource.Release();
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
- framebuffer_texture.width, framebuffer_texture.height);
-
- fxaa.reset();
- smaa.reset();
-}
-
-void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
+void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
const Layout::FramebufferLayout& layout) {
- FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
- auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
-
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyPolygonModes();
@@ -163,7 +39,6 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
state_tracker.NotifyLogicOp();
state_tracker.NotifyClipControl();
state_tracker.NotifyAlphaTest();
-
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glEnable(GL_CULL_FACE);
@@ -180,76 +55,17 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRangeIndexed(0, 0.0, 0.0);
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- GLuint texture = info.display_texture;
-
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
- auto viewport_width = static_cast<GLfloat>(scissor_width);
- auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
- auto viewport_height = static_cast<GLfloat>(scissor_height);
-
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
- glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
-
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa:
- CreateFXAA();
- texture = fxaa->Draw(program_manager, info.display_texture);
- break;
- case Settings::AntiAliasing::Smaa:
- default:
- CreateSMAA();
- texture = smaa->Draw(program_manager, info.display_texture);
- break;
- }
+ while (layers.size() < framebuffers.size()) {
+ layers.emplace_back(rasterizer, device_memory);
}
- glDisablei(GL_SCISSOR_TEST, 0);
-
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr || fsr->NeedsRecreation(layout.screen)) {
- fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
- }
-
- texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
- crop = {0, 0, 1, 1};
- }
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
CreateWindowAdapt();
- window_adapt->DrawToFramebuffer(program_manager, texture, layout, crop);
+ window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
// TODO
// program_manager.RestoreGuestPipeline();
}
-void BlitScreen::CreateFXAA() {
- smaa.reset();
- if (!fxaa) {
- fxaa = std::make_unique<FXAA>(
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- }
-}
-
-void BlitScreen::CreateSMAA() {
- fxaa.reset();
- if (!smaa) {
- smaa = std::make_unique<SMAA>(
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- }
-}
-
void BlitScreen::CreateWindowAdapt() {
if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
return;