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-rw-r--r--src/video_core/rasterizer.cpp39
1 files changed, 27 insertions, 12 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 24dc37856..a7bb0612f 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -7,13 +7,14 @@
#include "common/common_types.h"
#include "common/math_util.h"
+#include "core/hw/gpu.h"
+#include "debug_utils/debug_utils.h"
#include "math.h"
#include "color.h"
#include "pica.h"
#include "rasterizer.h"
#include "vertex_shader.h"
-
-#include "debug_utils/debug_utils.h"
+#include "video_core/utils.h"
namespace Pica {
@@ -27,10 +28,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
// NOTE: The framebuffer height register contains the actual FB height minus one.
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
+
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 4;
+ u8* pixel = color_buffer + dst_offset;
pixel[3] = color.r();
pixel[2] = color.g();
pixel[1] = color.b();
@@ -40,14 +45,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
case registers.framebuffer.RGBA4:
{
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ u8* pixel = color_buffer + dst_offset;
pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
break;
}
default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
}
}
@@ -58,11 +63,15 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
+
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
Math::Vec4<u8> ret;
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 4;
+ u8* pixel = color_buffer + src_offset;
ret.r() = pixel[3];
ret.g() = pixel[2];
ret.b() = pixel[1];
@@ -73,7 +82,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
case registers.framebuffer.RGBA4:
{
Math::Vec4<u8> ret;
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ u8* pixel = color_buffer + src_offset;
ret.r() = Color::Convert4To8(pixel[1] >> 4);
ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
ret.b() = Color::Convert4To8(pixel[0] >> 4);
@@ -82,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
}
@@ -91,22 +100,28 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
+
+ const u32 coarse_y = y & ~7;
+ u32 stride = registers.framebuffer.width * 2;
// Assuming 16-bit depth buffer format until actual format handling is implemented
- return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
+ return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
}
static void SetDepth(int x, int y, u16 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 stride = registers.framebuffer.width * 2;
+
// Assuming 16-bit depth buffer format until actual format handling is implemented
- *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
+ *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value;
}
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values