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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/blit_color_float.frag (renamed from src/video_core/host_shaders/vulkan_blit_color_float.frag)0
-rw-r--r--src/video_core/host_shaders/full_screen_triangle.vert13
3 files changed, 11 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index f275b2aa9..e968ae220 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -11,6 +11,7 @@ set(GLSL_INCLUDES
set(SHADER_FILES
astc_decoder.comp
+ blit_color_float.frag
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
@@ -36,7 +37,6 @@ set(SHADER_FILES
smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
- vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu_fp16.comp
vulkan_fidelityfx_fsr_easu_fp32.comp
diff --git a/src/video_core/host_shaders/vulkan_blit_color_float.frag b/src/video_core/host_shaders/blit_color_float.frag
index c0c832296..c0c832296 100644
--- a/src/video_core/host_shaders/vulkan_blit_color_float.frag
+++ b/src/video_core/host_shaders/blit_color_float.frag
diff --git a/src/video_core/host_shaders/full_screen_triangle.vert b/src/video_core/host_shaders/full_screen_triangle.vert
index 2c976b19f..d16d98995 100644
--- a/src/video_core/host_shaders/full_screen_triangle.vert
+++ b/src/video_core/host_shaders/full_screen_triangle.vert
@@ -4,13 +4,20 @@
#version 450
#ifdef VULKAN
+#define VERTEX_ID gl_VertexIndex
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
+#define FLIPY 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
+#define VERTEX_ID gl_VertexID
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
+#define FLIPY -1
#define UNIFORM(n) layout (location = n) uniform
+out gl_PerVertex {
+ vec4 gl_Position;
+};
#endif
BEGIN_PUSH_CONSTANTS
@@ -21,8 +28,8 @@ END_PUSH_CONSTANTS
layout(location = 0) out vec2 texcoord;
void main() {
- float x = float((gl_VertexIndex & 1) << 2);
- float y = float((gl_VertexIndex & 2) << 1);
- gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+ float x = float((VERTEX_ID & 1) << 2);
+ float y = float((VERTEX_ID & 2) << 1);
+ gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
}