diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | 23 | ||||
-rw-r--r-- | src/video_core/host_shaders/opengl_convert_s8d24.comp | 18 |
3 files changed, 43 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index fd3e41434..190fc6aea 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -14,9 +14,11 @@ set(SHADER_FILES convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag + convert_s8d24_to_abgr8.frag full_screen_triangle.vert fxaa.frag fxaa.vert + opengl_convert_s8d24.comp opengl_copy_bc4.comp opengl_present.frag opengl_present.vert diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag new file mode 100644 index 000000000..c8a1683b8 --- /dev/null +++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag @@ -0,0 +1,23 @@ +// Copyright 2022 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val); + color.rgba = vec4(components) / (exp2(8.0) - 1.0); +} diff --git a/src/video_core/host_shaders/opengl_convert_s8d24.comp b/src/video_core/host_shaders/opengl_convert_s8d24.comp new file mode 100644 index 000000000..83e1ab176 --- /dev/null +++ b/src/video_core/host_shaders/opengl_convert_s8d24.comp @@ -0,0 +1,18 @@ +// Copyright 2022 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 430 core + +layout(local_size_x = 16, local_size_y = 8) in; + +layout(binding = 0, rgba8ui) restrict uniform uimage2D destination; +layout(location = 0) uniform uvec3 size; + +void main() { + if (any(greaterThanEqual(gl_GlobalInvocationID, size))) { + return; + } + uvec4 components = imageLoad(destination, ivec2(gl_GlobalInvocationID.xy)); + imageStore(destination, ivec2(gl_GlobalInvocationID.xy), components.wxyz); +} |